Difference between revisions of "Lockpicking (sage study)"
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== Sage Abilities == | == Sage Abilities == | ||
+ | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | ||
+ | |||
=== Amateur Status === | === Amateur Status === | ||
* '''[[Pin-lockwork (sage ability)|Pin-lockwork]]''': enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level). | * '''[[Pin-lockwork (sage ability)|Pin-lockwork]]''': enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level). | ||
+ | <br> | ||
=== Expert Status === | === Expert Status === | ||
* '''[[Break Knock (sage ability)|Break Knock]]''': overcomes the [[Wizard Lock (spell)|wizard lock]] spell. | * '''[[Break Knock (sage ability)|Break Knock]]''': overcomes the [[Wizard Lock (spell)|wizard lock]] spell. | ||
+ | <br> | ||
+ | See [[Thief Sage Abilities]] | ||
− | + | [[Category: Lacks Image]] |
Latest revision as of 19:47, 7 July 2022
Lockpicking is a sage study in the field of Theft, which confers skill at opening locks or circumventing security precautions of various designs, in order to enter or obtain the contents of a vessel. It is generally presumed that the character has the ability to perform any of these actions eventually — but the key is in how long it will take for the character to cause a padlock to open or successfully unwedge a door. That is why most of these skills concentrate on the amount of time needed rather than the character's probability of success. Conversely, if the character cannot circumvent the obstruction, it will not matter how long the character spends on the task.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Pin-lockwork: enables the character to open any ordinary pin-lock within 2-17 rounds or less (roll 3d6 minus level).
Expert Status
- Break Knock: overcomes the wizard lock spell.