Difference between revisions of "Cure Serious Wounds (spell)"
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[[Healing|Heals]] 20-48 hits points of damage (16+4d8). | [[Healing|Heals]] 20-48 hits points of damage (16+4d8). | ||
− | The | + | The caster must touch the creature to be [[Healing|healed]], so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver. |
The total healing may be shared by more than one recipient. | The total healing may be shared by more than one recipient. | ||
− | To use the reverse of the spell, cause serious wounds, the | + | To use the reverse of the spell, cause serious wounds, the caster must successfully touch an opponent with a [[Roll to Hit|roll to hit]] against [[Armour Class|armour class]] 10. [[Damage (hit points)|Damage]] equals healing, but cannot be shared out. |
− | The spell does not | + | The spell does not preserve the caster from damage that may occur through physical contact. |
<br> | <br> |
Revision as of 16:18, 21 August 2020
Range | touch |
Duration | permanent |
Area of Effect | 16 +4d8 hit points |
Casting Time | 2 rounds |
Saving Throw | none |
Level | cleric (4th); druid (4th) |
Heals 20-48 hits points of damage (16+4d8).
The caster must touch the creature to be healed, so creatures without corporeal bodies cannot be affected; the spell will affect creatures which can be struck only with magical weapons, but will not affect those which can be struck only by iron or silver.
The total healing may be shared by more than one recipient.
To use the reverse of the spell, cause serious wounds, the caster must successfully touch an opponent with a roll to hit against armour class 10. Damage equals healing, but cannot be shared out.
The spell does not preserve the caster from damage that may occur through physical contact.