Difference between revisions of "Grey Ooze"

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Grey ooze is a sluggish creature that seeps through subterranean hallways.  It is able to squeeze under [[Dungeon Door|dungeon doors]], through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings.  In colour, a grey ooze resembles grey, mottled stone, though due to its reflective qualities it has no [[Camouflage|camouflage]] ability.
 
Grey ooze is a sluggish creature that seeps through subterranean hallways.  It is able to squeeze under [[Dungeon Door|dungeon doors]], through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings.  In colour, a grey ooze resembles grey, mottled stone, though due to its reflective qualities it has no [[Camouflage|camouflage]] ability.
  
When attacking, it is able to form a appendage from its body that it will strike outwards like a snake; upon touching a creature, the acidic body fluid of the creature will cause damage as indicated.  Additionally, upon a hit, the defender's [[Armour List|armour]] (or [[Clothing|clothes]] if the character is unarmoured) must make a [[Saving Throws for Items|save vs. '''acid''']].  Failure indicates that the armour is made less effect by 1 [[Armour Class|armour class]].  If the creature hits better than AC 10 but not well enough to cause damage, then the defender's shield must make save or be destroyed; and if the defender has no shield, then the character's armour must make save (as either has stopped the ooze from hitting the defender).
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When attacking, it is able to form a appendage from its body that it will strike outwards like a snake; upon touching a creature, the acidic body fluid of the creature will cause damage as indicated.  Additionally, [[Roll to Hit|upon a hit]], the defender's [[Armour List|armour]] (or [[Clothing|clothes]] if the character is unarmoured) must make a [[Saving Throws for Items|save vs. '''acid''']].  Failure indicates that the armour is made less effect by 1 [[Armour Class|armour class]].
  
The grey ooze is '''immune'''  
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Blows that miss the defender, but [[Armour Hits|hit the defender's armour]], will also require that a saving throw is made against acid.  Weapons that are used against the creature, except those made of stone, must also save vs. acid every time they are used.
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The grey ooze is '''immune''' to heat or cold attacks.
  
Spells do not harm this creature, and it is
 
impervious to heat or cold. lightning, however, causes full domage to gray
 
ooze, as do blows from weapons. Note, however, that in the latter case the
 
weapons striking the creature may corrode ond break. They strike like
 
snakes when attacking.
 
Large specimens (over 18 hit points) are larger than a full grown man,
 
some (those over 21 hit points) are fully 3' wide and 12' long, olthough
 
only about 6 or 8 inches thick.
 
In exceptionally large individuols intelligence of a sort is well developed.
 
Furthermore, these exceptional individuals have a latent psionic ability,
 
and if psionic powers are used within 6" of them they will prepare a
 
psychic crush of from 21 to 121 psionic strength attack points and direct it at
 
any individuol within range who uses psionic abilities.
 
  
 
See [[Bestiary]]
 
See [[Bestiary]]

Revision as of 18:45, 18 August 2020

Ooze (grey)
Species ooze
No. Appearing 1-3
Behaviour solitary
Range subterranean
Size 6 ft. diameter, 6 in. deep
Weight 870 lbs.
Intelligence 1
Armour Class 8
Hit Dice 3+3
Action Points 3
Max. Stride {{{stride}}}
THAC0 18
Hp/Die d4+d6
Attack Forms touch
Damage 2-16
Special Attacks acid, immunities

Grey ooze is a sluggish creature that seeps through subterranean hallways. It is able to squeeze under dungeon doors, through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings. In colour, a grey ooze resembles grey, mottled stone, though due to its reflective qualities it has no camouflage ability.

When attacking, it is able to form a appendage from its body that it will strike outwards like a snake; upon touching a creature, the acidic body fluid of the creature will cause damage as indicated. Additionally, upon a hit, the defender's armour (or clothes if the character is unarmoured) must make a save vs. acid. Failure indicates that the armour is made less effect by 1 armour class.

Blows that miss the defender, but hit the defender's armour, will also require that a saving throw is made against acid. Weapons that are used against the creature, except those made of stone, must also save vs. acid every time they are used.

The grey ooze is immune to heat or cold attacks.


See Bestiary