Difference between revisions of "Grey Ooze"
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Grey ooze is a sluggish creature that seeps through subterranean hallways. It is able to squeeze under [[Dungeon Door|dungeon doors]], through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings. In colour, a grey ooze resembles grey, mottled stone, though due to its reflective qualities it has no [[Camouflage|camouflage]] ability. | Grey ooze is a sluggish creature that seeps through subterranean hallways. It is able to squeeze under [[Dungeon Door|dungeon doors]], through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings. In colour, a grey ooze resembles grey, mottled stone, though due to its reflective qualities it has no [[Camouflage|camouflage]] ability. | ||
− | When attacking, it is able to form a appendage from its body that it will strike outwards like a snake; upon touching a creature, the acidic body fluid of the creature will cause damage as indicated. Additionally, upon a hit, the defender's [[Armour List|armour]] (or [[Clothing|clothes]] if the character is unarmoured) must make a [[Saving Throws for Items|save vs. '''acid''']]. Failure indicates that the armour is made less effect by 1 [[Armour Class|armour class]] | + | When attacking, it is able to form a appendage from its body that it will strike outwards like a snake; upon touching a creature, the acidic body fluid of the creature will cause damage as indicated. Additionally, [[Roll to Hit|upon a hit]], the defender's [[Armour List|armour]] (or [[Clothing|clothes]] if the character is unarmoured) must make a [[Saving Throws for Items|save vs. '''acid''']]. Failure indicates that the armour is made less effect by 1 [[Armour Class|armour class]]. |
− | The grey ooze is '''immune''' | + | Blows that miss the defender, but [[Armour Hits|hit the defender's armour]], will also require that a saving throw is made against acid. Weapons that are used against the creature, except those made of stone, must also save vs. acid every time they are used. |
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+ | The grey ooze is '''immune''' to heat or cold attacks. | ||
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See [[Bestiary]] | See [[Bestiary]] |
Revision as of 18:45, 18 August 2020
Species | ooze |
No. Appearing | 1-3 |
Behaviour | solitary |
Range | subterranean |
Size | 6 ft. diameter, 6 in. deep |
Weight | 870 lbs. |
Intelligence | 1 |
Armour Class | 8 |
Hit Dice | 3+3 |
Action Points | 3 |
Max. Stride | {{{stride}}} |
THAC0 | 18 |
Hp/Die | d4+d6 |
Attack Forms | touch |
Damage | 2-16 |
Special Attacks | acid, immunities |
Grey ooze is a sluggish creature that seeps through subterranean hallways. It is able to squeeze under dungeon doors, through as little as a half-inch gap, or move up and down stairs; however, they are too heavy to climb walls or move across ceilings. In colour, a grey ooze resembles grey, mottled stone, though due to its reflective qualities it has no camouflage ability.
When attacking, it is able to form a appendage from its body that it will strike outwards like a snake; upon touching a creature, the acidic body fluid of the creature will cause damage as indicated. Additionally, upon a hit, the defender's armour (or clothes if the character is unarmoured) must make a save vs. acid. Failure indicates that the armour is made less effect by 1 armour class.
Blows that miss the defender, but hit the defender's armour, will also require that a saving throw is made against acid. Weapons that are used against the creature, except those made of stone, must also save vs. acid every time they are used.
The grey ooze is immune to heat or cold attacks.
See Bestiary