Difference between revisions of "Wall of Fire (spell)"

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[[File:Wall of Fire (spell).jpg|right|490px|thumb|]]
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[[File:Wall of Fire (spell).jpg|right|525px|thumb|]]
'''Wall of Fire''' conjures a blazing curtain of [[Magical Fire|magical fire]] that acts as a protective barrier and a threat against the caster's opponents. The fiery barrier erupts from the ground to a variable height of 15 to 20 ft. and is 5 ft. deep, or one [[Combat Hex|combat hex]].
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'''Wall of Fire''' is a spell that conjures a continuous curtain of [[Magical Fire|magical fire]], forming both a barrier and an active hazard to those who approach it. The wall rises abruptly from the ground, reaching a height between 15 and 20 feet, with a depth of 5 feet, or one [[Combat Hex|combat hex]]. The flame burns with unnatural intensity, sustained by dweomer rather than fuel, and persists in a fixed position once created.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Wall of Fire
 
| name = Wall of Fire
 
| range = 80 ft.
 
| range = 80 ft.
| duration = 1 round per level
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| duration = 1 [[Combat Round|round]] per [[Experience Level|level]]
 
| area of effect = length of 20 ft. per level
 
| area of effect = length of 20 ft. per level
 
| casting time = 2 rounds
 
| casting time = 2 rounds
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| level = [[Druid 5th Level Spells|druid (5th)]]; [[Mage 4th Level Spells|mage (4th)]]
 
| level = [[Druid 5th Level Spells|druid (5th)]]; [[Mage 4th Level Spells|mage (4th)]]
 
}}
 
}}
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__TOC__
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The total length of the wall may be shaped at the caster's discretion, allowing it to form a straight bulwark, a curved obstruction, or a complete encirclement. The line may double back upon itself or enclose irregular ground as needed. When the spell is cast, the wall may be made to appear within occupied hexes; any creature caught in this initial manifestation suffers 4–16 [[Damage (hit points)|damage]] without a [[Saving Throws|saving throw]], as the fire erupts through their position.
  
The total length of burning wall can be used to build an encirclement or a bulwark, or the wall can be made to double back on itself. Once placed, the wall cannot be moved; but in placing it, the caster can materialise the dweomer into occupied hexes, causing 4-16 [[Damage (hit points)|damage]] with no [[Saving Throws|saving throw]].
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== Effects ==
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Once established, the wall remains permeable. Creatures may pass through it, but doing so inflicts 4–16 [[Damage (hit points)|damage]] upon crossing. The [[Heat-based Attacks|heat radiating]] from the wall creates a zone of increasing danger: those within 2 [[Combat Hex|hexes]] suffer 1–3 damage, while those entering an adjacent hex suffer 2–8. The effect extends equally to both sides, so that creatures enclosed by the wall must also keep their distance or endure its heat.
  
The stable wall is permeable and creatures can move through it, accepting 4-16 damage.  Moving within 2 hexes of the wall causes 1-3 damage, while moving into an adjacent hex causes 2-8.  Both sides of the all are equally capable of causing damage, so that those surrounded by the wall of fire must keep towards the centre.  Creatures actually touched by the fire must make [[Saving Throws for Items|saving throws for the items]] they carry.
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Any creature remaining within the flames long enough to sustain the full effect must also make [[Saving Throws for Items|saving throws]] for carried possessions, as the intense heat threatens to damage or destroy vulnerable materials.
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The wall produces heavy flame and roiling smoke, obscuring [[Line-of-sight|line of sight]] through its breadth. Targets beyond the wall cannot be clearly seen, rendering [[Missile Weapons|missile fire]] ineffective unless the opponent is of exceptional height, exceeding 12 feet. Creatures wholly immune to fire are unaffected by the wall's presence and may pass or remain within it without harm.
  
[[Line-of-sight]] through the wall is shrouded by flame and smoke emanating from the surface that's touched by magical flame — thus [[Missile Weapons|missile fire]] is impractical unless the enemy is greater than 12 ft. tall.  The wall has no effect against creatures with an immunity to fire.
 
  
 
See [[Resist Fire (spell)]]
 
See [[Resist Fire (spell)]]
  
[[Category: Druidical Spells]][[Category: Magical Spells]]
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[[Category: Druidical Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 01:00, 14 April 2026

Wall of Fire (spell).jpg

Wall of Fire is a spell that conjures a continuous curtain of magical fire, forming both a barrier and an active hazard to those who approach it. The wall rises abruptly from the ground, reaching a height between 15 and 20 feet, with a depth of 5 feet, or one combat hex. The flame burns with unnatural intensity, sustained by dweomer rather than fuel, and persists in a fixed position once created.

Wall of Fire
Range 80 ft.
Duration 1 round per level
Area of Effect length of 20 ft. per level
Casting Time 2 rounds
Saving Throw none
Level druid (5th); mage (4th)

Contents

The total length of the wall may be shaped at the caster's discretion, allowing it to form a straight bulwark, a curved obstruction, or a complete encirclement. The line may double back upon itself or enclose irregular ground as needed. When the spell is cast, the wall may be made to appear within occupied hexes; any creature caught in this initial manifestation suffers 4–16 damage without a saving throw, as the fire erupts through their position.

Effects

Once established, the wall remains permeable. Creatures may pass through it, but doing so inflicts 4–16 damage upon crossing. The heat radiating from the wall creates a zone of increasing danger: those within 2 hexes suffer 1–3 damage, while those entering an adjacent hex suffer 2–8. The effect extends equally to both sides, so that creatures enclosed by the wall must also keep their distance or endure its heat.

Any creature remaining within the flames long enough to sustain the full effect must also make saving throws for carried possessions, as the intense heat threatens to damage or destroy vulnerable materials.

The wall produces heavy flame and roiling smoke, obscuring line of sight through its breadth. Targets beyond the wall cannot be clearly seen, rendering missile fire ineffective unless the opponent is of exceptional height, exceeding 12 feet. Creatures wholly immune to fire are unaffected by the wall's presence and may pass or remain within it without harm.


See Resist Fire (spell)