Difference between revisions of "Affect Normal Fires (spell)"

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[[File:Affect Normal Fires (spell).jpg|right|525px|thumb]]
'''Affect normal fires''' enables the caster to magically alter a [[Natural Fire|natural fire]] no larger than 3 ft. in diameter. Specifically, the size of a [[Campfire|campfire]] can be shrunk from the size of a candle, or parts of the fire can be hurled up to a distance of 10 ftThese potentials are explained separately.
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'''Affect normal fires''' is a spell that enables the caster to magically alter a [[Natural Fire|natural fire]] no larger than 3 feet in diameter. This spell grants the ability to shrink a campfire down to the size of a candle and transport it safely, or to hurl portions of an existing fire up to 10 feet away in a controlled burst. These functions are independent of each other and are described in full detail belowWhichever purpose the spell is used for first, the same casting of the spell cannot then be used for the other purpose.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Affect Normal Fires
 
| name = Affect Normal Fires
| range = 5 ft. per level
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| range = 5 ft. per [[Experience Level|level]]
| duration = 3 rounds per level
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| duration = 3 [[Combat Round|rounds]] per level
 
| area of effect = 3 ft. diameter fire
 
| area of effect = 3 ft. diameter fire
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
 
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__TOC__
 
== Shrunken Fire ==
 
== Shrunken Fire ==
To shrink and move a fire, the caster must spend a full round accomplishing the task. He or she must also possess a twig, taper, candle, torch or lantern upon which the fire can be induced to land.
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To shrink and move a fire, the caster must spend a full round accomplishing the task. He or she must also possess a twig, taper, candle, torch or lantern upon which the fire can be induced to land. The flame does not flicker wildly or resist the process — it instead draws inward naturally, as though being pulled into the object through unseen forces.
  
While in this form, the fire continues to burn without using fuel though it must have oxygen or else the flame will quit. Thus, the caster can snuff the flame at will with a simple extinguisher, but it cannot be contained in any manner.
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While in this form, the fire continues to burn without using fuel, though it must have oxygen or else the flame will quit. The caster may snuff the flame at will with a simple extinguisher, but it cannot be contained in any manner. A lantern will not hold it; a sealed flask will only cause it to go out. The spell does not provide long-term storage for fire, but it allows the caster to transport it safely, placing it in a position where it may later be restored.
  
As the spell's duration is insufficient for long-time storage of a fire, it can nevertheless be employed as a means of moving and dropping a fire wherever it might prove convenient for later manipulation. The caster or anyone else may bear the fire without fear of harm, until the caster commands the fire to return to normal, whereupon it will jump a five-foot distance and appear, fuel and all, as it did before it was shrunk.
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The shrunken fire remains harmless in this state, shedding no heat beyond what a candle or torch would. The caster or any other creature may carry it without risk of burns. However, when the caster wills it, or when the spell expires, the fire jumps outward up to five feet, immediately restoring its previous size and intensity. This allows the caster to relocate the fire to a more strategic position before returning it to its natural form. Once restored, it consumes fuel as it did before being shrunk.
  
The shrunken fire will produce as much [[Illumination|illumination]] as the form it takes, i.e., that of a candle or torch.
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The shrunken fire produces [[Illumination|illumination]] appropriate to its new form — if transferred to a candle, it emits candlelight; if placed on a torch, it burns as a torch.
  
 
== Hurling Fire ==
 
== Hurling Fire ==
This requires a fire that's at least 1½ ft. in diameter, that's been built normally.  If the fire has been shrunken and moved to another place, because the original fire was "normal," it remains suitable for hurling.
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This requires a fire that's at least 1½ ft. in diameter, that has been built normally.  If the fire has previously been shrunk and moved to another place, because the original fire was "normal," it remains suitable for hurling, providing this is a recasting of the spell. 
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Using all of his or her [[Action Points|action points]] that round, the caster causes a ball of flame to leap from the fire to a target the size of a [[Combat Hex|combat hex]]. The [[Damage (hit points)|damage]] caused will be 1-6; victims are entitled to a [[Saving Throws|saving throw]]. If this succeeds, the target will only be singed for 0-1 points — though this presumes the target has also leapt back one hex. If there is no escape hex, then there is no saving throw and the target takes full damage.
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The fire does not linger long enough to ignite clothing, equipment or structures unless they are already highly flammable. The spell is insufficient to spread fire unless used deliberately in combination with fuel or tinder.
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Using all of his or her [[Action Points|action points]] that round, the caster causes a ball of flame to leap from the fire to a target the size of a [[Combat Hex|combat hex]].  The [[Damage (hit points)|damage]] caused will be 1-6; victims are entitled to a [[Saving Throws|saving throw]].  If this succeeds, the target will only be singed for 0-1 points — though this presumes the target has also leapt back one hex.  If there is no escape hex, then there is no saving throw and the target takes full damage.
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See [[Pyrotechnics (spell)]]
  
Fire hurled in this manner is insufficient to threaten carried objects, as it lights briefly; but the caster can continue to hurl the fire — or shrink it again — as long as the spell's duration lasts.
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[[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 16:52, 19 February 2025

Affect Normal Fires (spell).jpg

Affect normal fires is a spell that enables the caster to magically alter a natural fire no larger than 3 feet in diameter. This spell grants the ability to shrink a campfire down to the size of a candle and transport it safely, or to hurl portions of an existing fire up to 10 feet away in a controlled burst. These functions are independent of each other and are described in full detail below. Whichever purpose the spell is used for first, the same casting of the spell cannot then be used for the other purpose.

Affect Normal Fires
Range 5 ft. per level
Duration 3 rounds per level
Area of Effect 3 ft. diameter fire
Casting Time 1 round
Saving Throw see text
Level mage (1st)

Shrunken Fire

To shrink and move a fire, the caster must spend a full round accomplishing the task. He or she must also possess a twig, taper, candle, torch or lantern upon which the fire can be induced to land. The flame does not flicker wildly or resist the process — it instead draws inward naturally, as though being pulled into the object through unseen forces.

While in this form, the fire continues to burn without using fuel, though it must have oxygen or else the flame will quit. The caster may snuff the flame at will with a simple extinguisher, but it cannot be contained in any manner. A lantern will not hold it; a sealed flask will only cause it to go out. The spell does not provide long-term storage for fire, but it allows the caster to transport it safely, placing it in a position where it may later be restored.

The shrunken fire remains harmless in this state, shedding no heat beyond what a candle or torch would. The caster or any other creature may carry it without risk of burns. However, when the caster wills it, or when the spell expires, the fire jumps outward up to five feet, immediately restoring its previous size and intensity. This allows the caster to relocate the fire to a more strategic position before returning it to its natural form. Once restored, it consumes fuel as it did before being shrunk.

The shrunken fire produces illumination appropriate to its new form — if transferred to a candle, it emits candlelight; if placed on a torch, it burns as a torch.

Hurling Fire

This requires a fire that's at least 1½ ft. in diameter, that has been built normally. If the fire has previously been shrunk and moved to another place, because the original fire was "normal," it remains suitable for hurling, providing this is a recasting of the spell.

Using all of his or her action points that round, the caster causes a ball of flame to leap from the fire to a target the size of a combat hex. The damage caused will be 1-6; victims are entitled to a saving throw. If this succeeds, the target will only be singed for 0-1 points — though this presumes the target has also leapt back one hex. If there is no escape hex, then there is no saving throw and the target takes full damage.

The fire does not linger long enough to ignite clothing, equipment or structures unless they are already highly flammable. The spell is insufficient to spread fire unless used deliberately in combination with fuel or tinder.


See Pyrotechnics (spell)