Difference between revisions of "Taiga (RWG)"
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== Wilderness == | == Wilderness == | ||
Characters who find themselves in the taiga's wilderness, where no formal infrastructure exists, would do best to have certain skills such as [[Foraging (sage ability)|foraging]], [[Hunting (sage ability)|hunting]], [[Pathfinding I (sage ability)|pathfinding]] and [[Catch Fishing (sage ability)|catch fishing]] in their arsenal, for the distances between civilised parts are quite far. The isolation and emptiness of untamed taiga mean that any journey requires careful preparation and a keen sense of the right things to do and in what order. Before stumbling across an actual community or even a lone trapper, it's more likely the players might find themselves in a "[[Hinterland|hinterland]]," a transition zone between a true wilderness and a marginally settled area. | Characters who find themselves in the taiga's wilderness, where no formal infrastructure exists, would do best to have certain skills such as [[Foraging (sage ability)|foraging]], [[Hunting (sage ability)|hunting]], [[Pathfinding I (sage ability)|pathfinding]] and [[Catch Fishing (sage ability)|catch fishing]] in their arsenal, for the distances between civilised parts are quite far. The isolation and emptiness of untamed taiga mean that any journey requires careful preparation and a keen sense of the right things to do and in what order. Before stumbling across an actual community or even a lone trapper, it's more likely the players might find themselves in a "[[Hinterland|hinterland]]," a transition zone between a true wilderness and a marginally settled area. | ||
+ | |||
+ | === Happenstance === |
Revision as of 00:26, 19 June 2024
Taiga-based environments are vast wooded landscapes that blanket the northern regions of the world, distinguished by a dense canopy of coniferous trees. Beneath the trees lies a somewhat barren undergrowth consisting of a thick layer of decomposing pine needles and leaves. Amidst this carpet are some low-lying bushes and ferns that provide less forage than is typical. The taiga experiences harsh weather conditions, including cold winters with heavy snowfall. Navigating through deep snowdrifts can be physically demanding and exhausting. Additionally, the weather can change rapidly, increasing the risk of exposure to the elements. Winters are long and brutally cold, with sometime temperatures that amount to polar conditions as cold as the heart of Antarctica.
result | terrain relief | ||||
---|---|---|---|---|---|
flat | low hills | middle hills | low mts. | high mts. | |
animal sign | 01-06 | 01-08 | 01-07 | 01-03 | 01-02 |
animal trail | 07-11 | 09-13 | 08-10 | 04 | — |
bog | 12-17 | 14-16 | 11-12 | 05 | — |
dungeon | 18 | 17 | 13-14 | 06-07 | 03-05 |
encampment | 19 | 18 | 15 | — | — |
fishing | 20-25 | 19-23 | 16-18 | 08 | — |
footpath | 26-27 | 24 | — | — | — |
forage | 28-37 | 25-29 | 19-20 | 09 | — |
fresh water | 38-40 | 30-34 | 21-23 | 10-11 | 06-07 |
friend | 41-42 | 35 | 24 | 12 | — |
game | 43-45 | 36-38 | 25-28 | 13-15 | 08 |
grazer | 46-55 | 39-43 | 29 | 16 | — |
hazard | 56-57 | 44-48 | 30-35 | 17-25 | 09-25 |
monster | 58 | 49-51 | 36-39 | 26-30 | 26-29 |
next hex | 59-66 | 52-63 | 40-52 | 31-53 | 30-57 |
orientation | 67-74 | 64-73 | 53-76 | 54-83 | 58-91 |
predator | 75-79 | 74-80 | 77-85 | 84-89 | 92 |
sacred place | 80 | 81 | 86 | — | — |
shelter | — | 82-83 | 87-88 | 90-92 | 93-96 |
tool use | 81-84 | 84-86 | 89-91 | 93-94 | 97 |
waterway | 85-99 | 87-99 | 92-99 | 95-99 | 98-00 |
wildfire | 00 | 00 | 00 | 00 | — |
Wilderness
Characters who find themselves in the taiga's wilderness, where no formal infrastructure exists, would do best to have certain skills such as foraging, hunting, pathfinding and catch fishing in their arsenal, for the distances between civilised parts are quite far. The isolation and emptiness of untamed taiga mean that any journey requires careful preparation and a keen sense of the right things to do and in what order. Before stumbling across an actual community or even a lone trapper, it's more likely the players might find themselves in a "hinterland," a transition zone between a true wilderness and a marginally settled area.