Difference between revisions of "Unlock (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Unlock (cantrip).jpg|right|490px|thumb]]
 
[[File:Unlock (cantrip).jpg|right|490px|thumb]]
'''Unlock''' enables the opening of any mechanical [[Locks|lock]] by causing the tumblers to shift within the device, until reaching the necessary positions for the lock to open.  With most padlocks, this will cause the body to automatically fall, leaving the lock to hang from its shank.  Doorlocks, on the other hand, will emit an audible click that will be recognizable to the caster — and to [[Thief (class)|thieves]] as well.
+
'''Unlock''' is a cantrip that manipulates the internal tumblers of a mechanical lock, guiding them into the correct positions for the lock to release or close.  With most medieval locks, when opened the weight of the lock causes it to pop open, so that it hangs from it's shank; when closing a lock, it usually has to be held closed before the cantrip is employed.
  
 
{{Spelltable
 
{{Spelltable
Line 11: Line 11:
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
 +
__TOC__
 +
The dweomer therefore allows easy access into ordinarily locked objects; in dire situations, the spell could be used to rapidly lock a door when making a swift exit.  Imaginably, the caster may forego the necessity of possessing a key to a given lock, or the lock even having a keyhole, so that it couldn't be opened without a cantrip.  Possibly, such a lock could be fashioned to close and lock automatically without a key.
  
The cantrip's reverse, '''lock''', will automatically spin the pins in a doorlock.  However, the caster has to physically hold the lock's body and shank together in order to cause a padlock to close — the cantrip will not levitate the body up into the shankKeep in mind that padlocks usually weigh 2 to 3 lbs. and are a size that this process will require two hands.
+
Additionally, a lock used in tandem with the [[Fire Trap spell|fire trap spell]] could be fixed to a bag — one that was, say, filled with black powder and then opened using the unlock cantrip at the right momentObviously, the cantrip's range is a consideration in such a case.
 
 
Apart from this latter case, locks can be affected up to the cantrip's range of 10 ft.
 
  
  
 
See [[Personal Cantrips]]
 
See [[Personal Cantrips]]
  
[[Category: Cantrips]]
+
[[Category: Cantrips]][[Category: Reviewed]]

Revision as of 22:54, 30 November 2023

Unlock is a cantrip that manipulates the internal tumblers of a mechanical lock, guiding them into the correct positions for the lock to release or close. With most medieval locks, when opened the weight of the lock causes it to pop open, so that it hangs from it's shank; when closing a lock, it usually has to be held closed before the cantrip is employed.

Unlock
Range 10 ft.
Duration permanent
Area of Effect 1 lock
Casting Time 2 action points
Saving Throw none
Level cantrip

The dweomer therefore allows easy access into ordinarily locked objects; in dire situations, the spell could be used to rapidly lock a door when making a swift exit. Imaginably, the caster may forego the necessity of possessing a key to a given lock, or the lock even having a keyhole, so that it couldn't be opened without a cantrip. Possibly, such a lock could be fashioned to close and lock automatically without a key.

Additionally, a lock used in tandem with the fire trap spell could be fixed to a bag — one that was, say, filled with black powder — and then opened using the unlock cantrip at the right moment. Obviously, the cantrip's range is a consideration in such a case.


See Personal Cantrips