Difference between revisions of "Twitch (cantrip)"
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| − | + | [[File:Twitch (cantrip).jpg|right|560px|thumb|Cantrip image unavailable]] | |
| + | '''Twitch''' is a cantrip that induces involuntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved. In effect, the character is unable to attack other persons in combat or take other actions, in effect causing them to be [[Stun Lock|stunned]]. | ||
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| + | {{Spelltable | ||
| + | | name = Twitch | ||
| + | | range = 20 ft. | ||
| + | | duration = 2 [[Combat Round|rounds]] | ||
| + | | area of effect = 2 creatures | ||
| + | | casting time = 2 [[Action Points|action points]] (AP) | ||
| + | | save = negates | ||
| + | | level = [[Cantrip|cantrip]] | ||
| + | }} | ||
| + | __TOC__ | ||
| + | The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast. In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons. | ||
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| + | If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a [[Ability Checks|dexterity check]] to avoid tumbling forward or backward into a hazard. Imaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster. | ||
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| + | See [[Person-affecting Cantrips]] | ||
| + | |||
| + | [[Category: Cantrips]][[Category: Reviewed]] | ||
Latest revision as of 07:31, 28 November 2023
Twitch is a cantrip that induces involuntary jerks and spasms in the recipient unless a saving throw against magic is achieved. In effect, the character is unable to attack other persons in combat or take other actions, in effect causing them to be stunned.
| Range | 20 ft. |
| Duration | 2 rounds |
| Area of Effect | 2 creatures |
| Casting Time | 2 action points (AP) |
| Saving Throw | negates |
| Level | cantrip |
The dweomer might be effective in causing a spellcaster to lose concentration, disrupting any magic being cast. In addition, it might cause others to become concerned over what's wrong with the recipient, causing a distraction affecting three or four persons.
If an individual is affected in a circumstance where balance is a consideration, such as upon the edge of a fall or standing in a boat, the recipient would have to make a dexterity check to avoid tumbling forward or backward into a hazard. Imaginatively, the cantrip could be creatively used in a variety of situations, depending on the creativity of the caster.
