Difference between revisions of "Distract (cantrip)"
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+ | [[File:Distraction (cantrip).jpg|right|525px|thumb]] | ||
+ | '''Distract''' is a cantrip that allows a caster to momentarily divert an opponent's attention. The dweomer creates a deep compulsion on the part of the recipient to lose focus, if a [[Saving Throws|saving throw against magic]] fails. The focus of the recipient is kept busy for a full [[Combat Round|combat round]], about 12 seconds. The creature might find itself looking at a specific place or be asked to muse upon some thought or become invested in its own clothing or equipment. | ||
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{{Spelltable | {{Spelltable | ||
| name = Distract | | name = Distract | ||
− | | range = | + | | range = 25 ft. |
− | | duration = 1 | + | | duration = 1 round |
− | | area of effect = | + | | area of effect = one creature |
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = negates | | save = negates | ||
| level = [[Cantrip|cantrip]] | | level = [[Cantrip|cantrip]] | ||
}} | }} | ||
− | + | __TOC__ | |
− | + | Should the affected creature be attacked at this moment, the chance of [[Surprise (combat)|surprise]] is increased to 1-3 in 6. In addition, if the defender is surprised or the attacker wins initiative, a +1 bonus [[Roll to Hit|to hit]] is granted. If the creature is in combat when the cantrip succeeds, then it's response should be treated as if the creature were [[Stun Lock|stunned]]. | |
− | + | When attempting to sneak past guards or infiltrate an area, creating distractions can momentarily draw attention away, allowing the caster or their allies to move more quietly and unnoticed. Used creatively, the distraction could mislead an enemy or create a false trail, allowing a little more time to escape a pursuit. | |
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See [[Legerdemain Cantrips]] | See [[Legerdemain Cantrips]] | ||
− | + | [[Category: Cantrips]][[Category: Reviewed]] | |
− | [[Category: |
Latest revision as of 20:17, 27 November 2023
Distract is a cantrip that allows a caster to momentarily divert an opponent's attention. The dweomer creates a deep compulsion on the part of the recipient to lose focus, if a saving throw against magic fails. The focus of the recipient is kept busy for a full combat round, about 12 seconds. The creature might find itself looking at a specific place or be asked to muse upon some thought or become invested in its own clothing or equipment.
Range | 25 ft. |
Duration | 1 round |
Area of Effect | one creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Should the affected creature be attacked at this moment, the chance of surprise is increased to 1-3 in 6. In addition, if the defender is surprised or the attacker wins initiative, a +1 bonus to hit is granted. If the creature is in combat when the cantrip succeeds, then it's response should be treated as if the creature were stunned.
When attempting to sneak past guards or infiltrate an area, creating distractions can momentarily draw attention away, allowing the caster or their allies to move more quietly and unnoticed. Used creatively, the distraction could mislead an enemy or create a false trail, allowing a little more time to escape a pursuit.