Difference between revisions of "Haunting Sound Cantrips"
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| [[Knocking (cantrip)|knocking]] || 10 ft. || 3 AP || 30 ft. circle || 2 AP || negates || door knocking; compels investigation | | [[Knocking (cantrip)|knocking]] || 10 ft. || 3 AP || 30 ft. circle || 2 AP || negates || door knocking; compels investigation | ||
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− | | [[Moan (cantrip)|moan]] || 10 ft. || 4 rounds || | + | | [[Moan (cantrip)|moan]] || 10 ft. || 4 rounds || 30 ft. circle || 2 AP || negates|| sound of lament; compels [[Morale|morale check]] |
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| [[Rattle (cantrip)|rattle]] || 10 ft. || 2 AP || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle | | [[Rattle (cantrip)|rattle]] || 10 ft. || 2 AP || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle |
Revision as of 18:27, 26 November 2023
The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.
Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
crack | 10 ft. | 1 AP | 10 ft. circle* | 2 AP | negates | whip sound; scares animals and distracts |
croak | 60 ft. | 1 round | 60 ft. circle* | 2 AP | negates | frog sound; compels frogs and distracts |
creak | 10 ft. | 2 AP | 20 ft. circle* | 2 AP | negates | gate hinge sound; rusts hinges and distracts |
drip | 10 ft. | until stopped | 60 ft. | 2 AP | none | water sound; compels investigation |
footfall | 30 ft. | 1 round | 30 ft. circle* | 2 AP | negates | moving feet; lures away listeners |
groan | 10 ft. | 3 AP | 30 ft. circle* | 2 AP | negates | sound of pain, drives animals away |
knocking | 10 ft. | 3 AP | 30 ft. circle | 2 AP | negates | door knocking; compels investigation |
moan | 10 ft. | 4 rounds | 30 ft. circle | 2 AP | negates | sound of lament; compels morale check |
rattle | 10 ft. | 2 AP | 10 ft. circle* | 2 AP | negates | sound of chains; causes wheels to rattle |
snap | 30 ft. | instantaneous | 10 ft. circle* | 2 AP | negates | sound of snapping twig or a fire popping |
thump | 30 ft. | 1 AP | 1 creature | 2 AP | negates | sound of a loud thump; frightens hearers |
wheeze | 20 ft. | 1 AP | 1 creature | 2 AP | negates | sound of expelled air; forces some to surface |
whistle | 30 ft. | 2 AP | 1 creature | 2 AP | negates | a low inhuman sound with an eerie message |
See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables