Difference between revisions of "Rainbow (cantrip)"

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[[File:Rainbow (cantrip).jpg|right|420px|thumb|]]
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[[File:Rainbow (cantrip) b.jpg|right|560px|thumb|]]
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'''Rainbow''' is a cantrip that creates an immense, flamboyant rainbow that materialises in an arc, apparently touching down at a distance of half a mile.  The vivid nature of the rainbow is so striking that it acts as a distraction.  The dweomer can be cast only when outdoors and during the daytime.
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{{Spelltable
 
{{Spelltable
 
| name = Rainbow
 
| name = Rainbow
 
| range = horizon
 
| range = horizon
| duration = 2-3 rounds
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| duration = 3 [[Combat Round|rounds]]
 
| area of effect = to the horizon
 
| area of effect = to the horizon
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Affected individuals must not be at work or already engrossed in some activity, such as battle, so that they have time and reason to look once the rainbow is made to appear.  Otherwise, continuing at their activities, the dweomer disperses too late for the effect to be gained.
  
Creates an immense, gaudy rainbow that materializes in a round, seeming to touch down at a distance of half a mile.  The appearance is so lurid that it will capture the attention of creatures with an [[Intelligence (ability stat)|intelligence]] of 10 or less, distracting them for at least one round.  The cantrip can only be employed in the outdoors, and only in the daytime.
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Once the image manifests, creatures between low and average [[Intelligence (ability stat)|intelligence]] will pause and gawk at the [[Illusion|illusion]] for one round.
  
Once the rainbow occurs, all creatures between 5 and 10 intelligence that are not already engaged in combat will stop and gawk at the image for one round.  Those with a "low" intelligence, between 5 and 7, must make [[Saving Throws|save vs. magic]], or continue to stare at the illusion until the complete duration has passedThe cantrip is effective for gaining initiative or momentarily delaying others; however, the effect is instantly dispelled if a creature is attacked or interfered with in any way.  It should be expected that the more intelligent of a group of creatures will sort out their associates − doing so with one a round.
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== Further Effects ==
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Those that fail [[Saving Throws|saving throw vs. magic]] are bound to continue staring for a second round, even in the midst of [[Combat|battle]] or when being attacked.  Such affected persons are also '''compelled to move 2 combat hexes''' towards the direction of the rainbowOnly thereafter is the effect broken, so that all who failed save regain their consciousness and return to normal behaviour.
  
Creatures in combat are immune to the effects of the spell.
 
  
 
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See also,<br>
See Also,
 
 
[[Illusionary Cantrips]]<br>
 
[[Illusionary Cantrips]]<br>
 
[[Hypnotic Pattern (spell)]]<br>
 
[[Hypnotic Pattern (spell)]]<br>
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 20:57, 7 November 2023

Rainbow (cantrip) b.jpg

Rainbow is a cantrip that creates an immense, flamboyant rainbow that materialises in an arc, apparently touching down at a distance of half a mile. The vivid nature of the rainbow is so striking that it acts as a distraction. The dweomer can be cast only when outdoors and during the daytime.

Rainbow
Range horizon
Duration 3 rounds
Area of Effect to the horizon
Casting Time 2 action points
Saving Throw negates
Level cantrip

Affected individuals must not be at work or already engrossed in some activity, such as battle, so that they have time and reason to look once the rainbow is made to appear. Otherwise, continuing at their activities, the dweomer disperses too late for the effect to be gained.

Once the image manifests, creatures between low and average intelligence will pause and gawk at the illusion for one round.

Further Effects

Those that fail saving throw vs. magic are bound to continue staring for a second round, even in the midst of battle or when being attacked. Such affected persons are also compelled to move 2 combat hexes towards the direction of the rainbow. Only thereafter is the effect broken, so that all who failed save regain their consciousness and return to normal behaviour.


See also,
Illusionary Cantrips
Hypnotic Pattern (spell)