Difference between revisions of "Rainbow (cantrip)"

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Once the image manifests, creatures between low and average [[Intelligence (ability stat)|intelligence]] will pause and gawk at the [[Illusion|illusion]] for one round.
 
Once the image manifests, creatures between low and average [[Intelligence (ability stat)|intelligence]] will pause and gawk at the [[Illusion|illusion]] for one round.
  
Those that fail [[Saving Throws|saving throw vs. magic]] are bound to continue staring for a second round, even in the midst of [[Combat|battle]] or when being attacked.  Only thereafter is the effect broken, so that all who failed save regain their consciousness and return to normal behaviour.
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== Further Effects ==
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Those that fail [[Saving Throws|saving throw vs. magic]] are bound to continue staring for a second round, even in the midst of [[Combat|battle]] or when being attacked.  Such affected persons are also '''compelled to move 2 combat hexes''' towards the direction of the rainbow.  Only thereafter is the effect broken, so that all who failed save regain their consciousness and return to normal behaviour.
  
  

Revision as of 20:52, 7 November 2023

Rainbow is a cantrip that creates an immense, flamboyant rainbow that materialises in an arc, apparently touching down at a distance of half a mile. The vivid nature of the rainbow is so striking that it acts as a distraction. The dweomer can be cast only when outdoors and during the daytime.

Rainbow
Range horizon
Duration 3 rounds
Area of Effect to the horizon
Casting Time 2 action points
Saving Throw negates
Level cantrip

Affected individuals must not be at work or already engrossed in some activity, such as battle, so that they have time and reason to look once the rainbow is made to appear. Otherwise, continuing at their activities, the dweomer disperses too late for the effect to be gained.

Once the image manifests, creatures between low and average intelligence will pause and gawk at the illusion for one round.

Further Effects

Those that fail saving throw vs. magic are bound to continue staring for a second round, even in the midst of battle or when being attacked. Such affected persons are also compelled to move 2 combat hexes towards the direction of the rainbow. Only thereafter is the effect broken, so that all who failed save regain their consciousness and return to normal behaviour.


See also,
Illusionary Cantrips
Hypnotic Pattern (spell)