Difference between revisions of "Forte (spell)"

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[[File:Forte (spell).jpg|right|525px|thumb]]
 
[[File:Forte (spell).jpg|right|525px|thumb]]
 
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'''Forte''' is a spell that empowers the caster to produce a resounding auditory resonance that triggers a formidable shockwave emanating outwards.  The audial chord that's produced gives the shockwave it's potency, through the buildup of vibrational energy.  To some degree, the caster feels the vibration and energy, like conducting a symphony of magic and sound, but they are unaffected by the dweomer's effect.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Forte
 
| name = Forte
 
| range = self
 
| range = self
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 120° arc, 50 ft. path
 
| area of effect = 120° arc, 50 ft. path
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Bard 2nd Level Spells|bard (2nd)]]
 
| level = [[Bard 2nd Level Spells|bard (2nd)]]
 
}}
 
}}
Forte is a spell that enables the caster to produce a resounding audial chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 feet (two combat hexes) away from the bard. Creatures that are 500 lbs or larger will be swept back half that distance.
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Creatures weighing less than 500 pounds caught within the spell's area of effect, regardless of allegiance, are forcibly thrown back two [[Combat Hex|combat hexes]] (10 feet) from the caster.  Larger beings are pushed back one hex. All those affected are [[Stun Lock|stunned]] for one round, as they recover from the blast.
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Those in the midst of [[Charging|charging]] or [[Movement (stride)|running]] at the caster are caught and tossed, so that each suffers 1d6 damage from the wrenching effect of the spell's force.  Additionally, those who are thrown into walls or other solid objects suffer 1d4 damage, while potentially others may be forced into dire circumstances, such as over the edge of a drop.
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See [[Levitation (spell)]]
  
The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively [[Charging|charging]] or [[Movement (stride)|sprinting]] towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as [[Stun Lock|stunned]].
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[[Category: Bardic Spells]][[Category: Reviewed]]

Revision as of 20:25, 29 October 2023

Forte (spell).jpg

Forte is a spell that empowers the caster to produce a resounding auditory resonance that triggers a formidable shockwave emanating outwards. The audial chord that's produced gives the shockwave it's potency, through the buildup of vibrational energy. To some degree, the caster feels the vibration and energy, like conducting a symphony of magic and sound, but they are unaffected by the dweomer's effect.

Forte
Range self
Duration 1 round
Area of Effect 120° arc, 50 ft. path
Casting Time 1 round
Saving Throw none
Level bard (2nd)

Creatures weighing less than 500 pounds caught within the spell's area of effect, regardless of allegiance, are forcibly thrown back two combat hexes (10 feet) from the caster. Larger beings are pushed back one hex. All those affected are stunned for one round, as they recover from the blast.

Those in the midst of charging or running at the caster are caught and tossed, so that each suffers 1d6 damage from the wrenching effect of the spell's force. Additionally, those who are thrown into walls or other solid objects suffer 1d4 damage, while potentially others may be forced into dire circumstances, such as over the edge of a drop.


See Levitation (spell)