Difference between revisions of "Belch (cantrip)"

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[[File:Belch (cantrip).jpg|right|525px|thumb]]
 
[[File:Belch (cantrip).jpg|right|525px|thumb]]
Causes the recipient to belch involuntarily if a [[Saving Throws|saving throw]] is not made (though the recipient can forego the save if belching is desired). The sound made is strident and resonant, so that it will be clearly heard up to a 60 ft. distance.  The belch cannot be mistaken for anything else.  The cantrip is only effective against humanoids.
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'''Belch''' is a cantrip that induces an involuntary belch in the target unless they successfully make a [[Saving Throws|saving throw vs. magic]].  The recipient can choose not to make the save if for some reason belching is desired. The resulting sound is both loud and resonant, making it unmistakably audible within a range of up to 60 feet. This unique noise can't be confused with any other sound.
  
 
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In cultures where a belch is considered inelegant, the recipient's [[Charisma (ability stat)|charisma]] suffers a -3 penalty when taking part in a [[Parley|parley]] or addressing authorities, until withdrawing their presence for at least half an hour.
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Only humanoids can be affected.  In cultures where a belch is considered inelegant, the recipient's [[Charisma (ability stat)|charisma]] suffers a -3 penalty when taking part in a [[Parley|parley]] or addressing authorities, until withdrawing their presence for at least half an hour.
  
 
If used against an opponent in combat, the opponent's [[Armour Class|armour class]] is lowered by 4 points for one round, and by 2 points for the round thereafter.
 
If used against an opponent in combat, the opponent's [[Armour Class|armour class]] is lowered by 4 points for one round, and by 2 points for the round thereafter.

Revision as of 18:56, 28 October 2023

Belch (cantrip).jpg

Belch is a cantrip that induces an involuntary belch in the target unless they successfully make a saving throw vs. magic. The recipient can choose not to make the save if for some reason belching is desired. The resulting sound is both loud and resonant, making it unmistakably audible within a range of up to 60 feet. This unique noise can't be confused with any other sound.

Belch
Range 10 ft.
Duration 1 round
Area of Effect 1 humanoid creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Only humanoids can be affected. In cultures where a belch is considered inelegant, the recipient's charisma suffers a -3 penalty when taking part in a parley or addressing authorities, until withdrawing their presence for at least half an hour.

If used against an opponent in combat, the opponent's armour class is lowered by 4 points for one round, and by 2 points for the round thereafter.


See Person-affecting Cantrips