Difference between revisions of "Snake Charm (spell)"

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[[File:Snake Charm (spell).jpg|right|490px|thumb]]
 
[[File:Snake Charm (spell).jpg|right|490px|thumb]]
'''Snake charm''' allows the caster, through gestures, instrument or song, to still the actions of [[Snake|snakes]] and other [[Reptiles|reptiles]], mesmerizing them.  Only natural [[Animal|animals]] are affectedThe caster is able to maintain the charm against one or more creatures, even shifting the effect from creature to creature, so long as the number of [[Hit Dice|hit dice]] affected in any [[Combat Round|round]] remains within the area of effect.  
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'''Snake charm''' is a spell that allows the caster, using gestures, musical instruments, or song, to calm the movements of [[Snake|snakes]] and other [[Reptiles|reptiles]], mesmerizing them.  The magic affects only natural [[Animal|animals]].  One or more of these creatures may be enchanted, as the caster makes each affected creature behave as desired.  Once taken over, the snake or reptile must remain in the established area of effect.
  
 
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This attention does not count as [[Spellcasting|concentrating]] on the spell.  For the duration of the spell, the caster may forego the charm long enough to swing, cast a different spell or whatever ... returning to charm the animals when convenient.  While charmed, those affected will gently sway, lifting themselves from the ground as much as possible.  When released during the caster's round, the creature will automatically lose their first attack in recovering itself.
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No concentration is necessary to maintain this control.  The caster may therefore enter into [[Combat|combat]], cast other spells and so on, during which time the affected creatures will lift themselves from the ground and gently sway in place.  When released from the charm, the creature automatically loses its first attack while recovering.
  
There is no saving throw; however, once a creature is [[Attacking in Combat|attacked]], regardless of whether [[Damage (hit points)|damage]] is bestowed, that individual will be freed from being charmed for the remaining duration of the spell.
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There's no saving throw.  If a creature is [[Attacking in Combat|attacked]] and hit for [[Damage (hit points)|damage]], however, the charm is broken for that specific animal.
  
It is possible, then, to maintain control over even an enormous snake long enough to slip past to safety, by intermittently controlling it round to round while moving forward.
 
  
 
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]
 
[[Category: Clerical Spells]][[Category: Don't Review until 2022]]

Revision as of 20:14, 16 October 2023

Snake Charm (spell).jpg

Snake charm is a spell that allows the caster, using gestures, musical instruments, or song, to calm the movements of snakes and other reptiles, mesmerizing them. The magic affects only natural animals. One or more of these creatures may be enchanted, as the caster makes each affected creature behave as desired. Once taken over, the snake or reptile must remain in the established area of effect.

Snake Charm
Range 30 ft.
Duration 4-14 rounds
Area of Effect 2 hit dice per level
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

No concentration is necessary to maintain this control. The caster may therefore enter into combat, cast other spells and so on, during which time the affected creatures will lift themselves from the ground and gently sway in place. When released from the charm, the creature automatically loses its first attack while recovering.

There's no saving throw. If a creature is attacked and hit for damage, however, the charm is broken for that specific animal.