Difference between revisions of "Firefinger (cantrip)"

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[[File:Firefinger (cantrip).jpg|right|465px|thumb]]
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[[File:Firefinger (cantrip).jpg|right|525px|thumb]]
'''Firefinger''' causes a flame to flow from the caster's finger that's able to light a [[Lantern|lamp]], [[Torch|torch]], candle, oil-soaked rag or split log, along with paper, straw and oil floating atop water, without other assistanceUpon touching the item, it will spring into [[Illumination|illumination]] at once.
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'''Firefinger''' is a cantrip that conjures a fleeting flame from the caster's fingertip, capable of lighting various objects like [[Lantern|lamps]], [[Torch|torches]], [[Candlemaking (sage ability)|candles]], oil-soaked rags and split logs, as well as paper, straw and oil afloat on water.   
  
 
{{Spelltable
 
{{Spelltable
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| area of effect = 1 object
 
| area of effect = 1 object
 
| casting time = 1 [[Action Points|action point]]
 
| casting time = 1 [[Action Points|action point]]
| save = none
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| save = none; see below
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
  
Objects not listed might still catch fire if exposed to the finger.  Each is entitled to a [[Saving Throws for Items|saving throw]] vs. normal fire.  The effect doesn't last long enough to produce significant heat, though it will produce a flash of light that may help the character gain his or her bearings for a moment.  There's no remaining afterglow after the cantrip ends.
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Upon contact with the chosen item, it instantly bursts into radiant [[Illumination|illumination]] with [[Normal Fire|normal fire]].  Items not specified thus far can also potentially catch fire if exposed to the magical finger's touch.  Each, however, is granted a [[Saving Throws for Items|saving throw against normal fire]] to resist ignition.  
  
  The flame lasts only an instant, but it has the power to cause a single [[Hit Points|point]] of [[Damage (hit points)|damage]], provided the caster is immediately adjacent to the target (no roll is needed [[Roll to Hit|to hit]]).
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Apart from items intended to burn steadily, such as the aforementioned candle, torch or lantern, the enchantment's effect lacks duration, as significant heat isn't achieved. The cantrip does produce a brief flash of light that can momentarily aid the caster in gaining their bearings. Once the cantrip concludes, there is no lingering afterglow.
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Although the flame's lifespan is but a mere instant, it possesses the capacity to inflict a single [[Hit Points|point]] of [[Damage (hit points)|damage]], provided that the caster is in immediate proximity to the target, requiring no [[Roll to Hit|attack roll]].
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See also,<br>
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[[Personal Cantrips]]<br>
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[[Produce Fire (spell)]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 23:00, 15 October 2023

Firefinger (cantrip).jpg

Firefinger is a cantrip that conjures a fleeting flame from the caster's fingertip, capable of lighting various objects like lamps, torches, candles, oil-soaked rags and split logs, as well as paper, straw and oil afloat on water.

Firefinger
Range 6 in.
Duration 1 round
Area of Effect 1 object
Casting Time 1 action point
Saving Throw none; see below
Level cantrip

Upon contact with the chosen item, it instantly bursts into radiant illumination with normal fire. Items not specified thus far can also potentially catch fire if exposed to the magical finger's touch. Each, however, is granted a saving throw against normal fire to resist ignition.

Apart from items intended to burn steadily, such as the aforementioned candle, torch or lantern, the enchantment's effect lacks duration, as significant heat isn't achieved. The cantrip does produce a brief flash of light that can momentarily aid the caster in gaining their bearings. Once the cantrip concludes, there is no lingering afterglow.

Although the flame's lifespan is but a mere instant, it possesses the capacity to inflict a single point of damage, provided that the caster is in immediate proximity to the target, requiring no attack roll.


See also,
Personal Cantrips
Produce Fire (spell)