Difference between revisions of "Mammalian Behaviour I (sage ability)"

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[[File:Mammal Behaviour (sage ability).jpg|right|525px|thumb]]
 
'''Mammalian Behavior I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mammals (sage study)|Mammals]], which allows limited prediction of a mammal's attack and movement in animals of [[Intelligence (ability stat)|semi-intelligence]] or less. This skill is gained through pattern recognition after observing thousands of mammalian forms over the space of a lifetime.
 
'''Mammalian Behavior I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mammals (sage study)|Mammals]], which allows limited prediction of a mammal's attack and movement in animals of [[Intelligence (ability stat)|semi-intelligence]] or less. This skill is gained through pattern recognition after observing thousands of mammalian forms over the space of a lifetime.
  

Revision as of 04:09, 8 October 2023

Mammal Behaviour (sage ability).jpg

Mammalian Behavior I is an amateur-status sage ability in the study of Mammals, which allows limited prediction of a mammal's attack and movement in animals of semi-intelligence or less. This skill is gained through pattern recognition after observing thousands of mammalian forms over the space of a lifetime.

When in melee with a mammal, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next — attack the character with horn, claw or hoof (etcetera), take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience — one round in advance — will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed action.

Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (a bear or lion with three attacks could be fully predicted if the character possessed 30 points of knowledge about these creatures).