Difference between revisions of "Tracking (sage ability)"
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I haven't tested this system yet; if it seems to work, I may create modifiers for rain and other factors not included in the above. | I haven't tested this system yet; if it seems to work, I may create modifiers for rain and other factors not included in the above. | ||
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Latest revision as of 17:34, 1 January 2023
Tracking is an amateur-status sage ability in the study of Scouting.
The practice of observing, stalking and following a trail left by a creature or animal, in order to ultimately locate them or their lair.
To determine the base level of success, treat the tracked creature's intelligence as an ability check that is modified by the ranger's level. For example, if we presume that a 1st level ranger is attempting to follow the trail of an elf with an 11 intelligence, the elf needs to roll a 10 or less in order to avoid being tracked (even if the elf isn't actually aware of the tracker). If the elf succeeds in
Base chance of success is determined by an intelligence check made by the creature being trailed (called the 'target'). In effect, if the target succeeds in the check, the creature is 'smarter' than the ranger.
This roll is then modified as follows:
- for every level of the ranger, reduce the target's intelligence by 1 point.
- for every hour since the target left the trail the ranger is following, increase the target's intelligence by 1 point.
- if the target is small in size, increase the target's intelligence by 4.
- if the target is large in size, reduce the target's intelligence by 4.
I haven't tested this system yet; if it seems to work, I may create modifiers for rain and other factors not included in the above.