Difference between revisions of "Horse-mounted Combat II (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Horse-mounted Combat II (sage ability).jpg|right|525px|thumb]]
 
[[File:Horse-mounted Combat II (sage ability).jpg|right|525px|thumb]]
 +
'''Horse-mounted Combat II''' is an [[Knowledge Points|authority]]-status [[Sage Ability|sage ability]] that improves a combatant's ability to participate in [[Melee|melee]] from horseback, increasing the number of weapons the combatant is able to use while mounted.  Additional bonuses are also offered to the mounted combatant.
  
 +
== Mounted Weapons ==
 +
Melee weapons that the character can use from horseback include [[Club (weapon)|club]], [[Horseman's Mace, Pick & Flail|horseman's mace, pick or flail]], [[Lance (weapon)|lance]], [[Scimitar (weapon)|scimitar]], [[Bow (weapon)|bow]] and [[Sword (weapon)|short sword]].  The mounted character can fire a [[Sling (weapon)|sling]] while mounted, so long as it's loaded when the horse is moving at a [[Horse Gaits|gait]] no faster than trotting.  Both a [[Dagger (weapon)|dagger]] and a [[Spear (weapon)|spear]] can be hurled, but these last two weapons cannot be used in melee from horseback.
  
Improves the character's ability to participate in [[Melee|melee]] from horseback, increasing the number of available weapons and offering bonuses when mounted.
+
When attacking defenders on foot, the mounted combatant receives a +1 [[Roll to Hit|to hit]].  Because the lance can be used, hits with the lance against all defenders cause twice [[Damage (hit points)|damage]] on a hit.
 +
-----
 +
<br>
  
As an authority or better, the character is able to use the following weapons: [[Club (weapon)|club]], [[Dagger (weapon)|dagger]], [[Horseman's Mace, Pick & Flail|horseman's mace, pick or flail]], [[Lance (weapon)|lance]], [[Scimitar (weapon)|scimitar]], [[Bow (weapon)|bow]], [[Sword (weapon)|short sword]], [[Sling (weapon)|sling]] and [[Spear (weapon)|spear]], all without any weapon penalties.
 
 
The character receives a +1 bonus to hit opponents that are on foot.
 
 
[[Charging]] while mounted on a horse offers additional bonuses and advantages.
 
<br>
 
<br>
 
 
See Also,<br>
 
See Also,<br>
[[Horseback Riding (sage study)|Horseback Riding]]<br>
+
[[Charging]]<br>
[[Horse-mounted Combat I (sage ability)|Horse-mounted Combat I]]
+
[[Horseback Riding (sage study)<br>
 +
[[Horse-mounted Combat I (sage ability)]]

Revision as of 21:19, 20 June 2022

Horse-mounted Combat II (sage ability).jpg

Horse-mounted Combat II is an authority-status sage ability that improves a combatant's ability to participate in melee from horseback, increasing the number of weapons the combatant is able to use while mounted. Additional bonuses are also offered to the mounted combatant.

Mounted Weapons

Melee weapons that the character can use from horseback include club, horseman's mace, pick or flail, lance, scimitar, bow and short sword. The mounted character can fire a sling while mounted, so long as it's loaded when the horse is moving at a gait no faster than trotting. Both a dagger and a spear can be hurled, but these last two weapons cannot be used in melee from horseback.

When attacking defenders on foot, the mounted combatant receives a +1 to hit. Because the lance can be used, hits with the lance against all defenders cause twice damage on a hit.



See Also,
Charging
[[Horseback Riding (sage study)
Horse-mounted Combat I (sage ability)