Difference between revisions of "Speak with Dead (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Speak with Dead (spell).jpg|right|315px]]
 
 
{{Spelltable
 
{{Spelltable
 
| name = Speak with Dead
 
| name = Speak with Dead
Line 7: Line 6:
 
| casting time = 10 rounds
 
| casting time = 10 rounds
 
| save = none
 
| save = none
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]
+
| level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Cleric 3rd Level Spells|cleric (3rd)]]
 
}}
 
}}
  
'''Speak with dead''' permits the caster to communicate with the soul of a dead [[Intelligence (ability stat)|intelligence]] who need not be humanoid.  This discourse allows the caster to ask questions and receive knowledge that the creature had known in life; it does not presuppose knowledge or experience the creature may have gained in the afterlife.
+
{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
 
 
The caster must know the name of the creature to be communicated with, and must also meet one of the following requirements: either, (a) hold an item that the dead is known to have owned in life, including a part of the dead's body; (b) stand within one hundred yards of a place where the dead is known to have lived or laboured; or (c) stand within ten yards of the gravesite of the dead.  So long as any of these three requirements are met, and the caster knows the dead's name, communication can be made.  The dead are not permitted to refuse to answer.
 
 
 
== Discovery ==
 
{| class="wikitable" style="float:right; margin-left: 15px; background-color:#d4f2f2;"
 
 
|-
 
|-
 
! level !! time dead !! no. of questions !! length of answers
 
! level !! time dead !! no. of questions !! length of answers
Line 32: Line 26:
 
|-
 
|-
 
| 21 or more || 10,000 years || 8 || 3 minutes
 
| 21 or more || 10,000 years || 8 || 3 minutes
|-
 
 
|}
 
|}
  
 +
'''Speak with dead''' permits the caster to communicate with the soul of a dead [[Intelligence (ability stat)|intelligence]] who need not be humanoid.  This discourse allows the caster to ask questions and receive knowledge that the creature had known in life; it does not presuppose knowledge or experience the creature may have gained in the afterlife.  However, it might be possible to learn of a creature's treasure, or any traps that might defend it; or the name and nature of the creature's lost love, or perhaps a hapless victim's murderer.  If there happen to be many dead, such as might be found on a battlefield or a graveyard, it might be useful to remain for a week or more and speak with multiple dead about the local atmosphere.
 +
 +
The caster must know the name of the creature to be communicated with, and must also meet one of the following requirements: either, (a) hold an item that the dead is known to have owned in life, including a part of the dead's body; (b) stand within one hundred yards of a place where the dead is known to have lived or laboured; or (c) stand within ten yards of the gravesite of the dead.  So long as any of these three requirements are met, and the caster knows the dead's name, communication can be made.  The dead are not permitted to refuse; they must answer.
 +
 +
== Discovery ==
 +
[[File:Speak with Dead (spell).jpg|right|315px]]
 
The amount of information that can be learned is dependent upon the caster's level.  As shown on the table, below 12th level, the caster can speak only to the recently dead, and ask few questions.  Additionally, the answers received will be snippets at best.  However, the dead will not quibble or waste time.  If asked direct questions, they will give direct, useful answers, if they can.  It is presumed that knowledge of the spell also confers some knowledge of how to ask questions and which would be most useful; the DM should counsel the player on the wording of questions, while feigning to offer ideas.
 
The amount of information that can be learned is dependent upon the caster's level.  As shown on the table, below 12th level, the caster can speak only to the recently dead, and ask few questions.  Additionally, the answers received will be snippets at best.  However, the dead will not quibble or waste time.  If asked direct questions, they will give direct, useful answers, if they can.  It is presumed that knowledge of the spell also confers some knowledge of how to ask questions and which would be most useful; the DM should counsel the player on the wording of questions, while feigning to offer ideas.
  
Line 44: Line 43:
 
If the party has been unfortunately hasty in killing a being whose knowledge was needed, the spell can be useful for this, too.  In fact, there's no need to go through the process of torture, if the death of the victim is intended, since the spell can wrest the information out of the hapless being more effectively; though, of course, it is important to learn the name of the victim first.
 
If the party has been unfortunately hasty in killing a being whose knowledge was needed, the spell can be useful for this, too.  In fact, there's no need to go through the process of torture, if the death of the victim is intended, since the spell can wrest the information out of the hapless being more effectively; though, of course, it is important to learn the name of the victim first.
  
 +
Additionally, depending on the wit and nuance of the player, the spell can go to other very strange places as well.
  
[[Category:Lacks Image]]
+
[[Category: Bardic Spells]][[Category: Clerical Spells]]

Latest revision as of 20:52, 20 June 2022

Speak with Dead
Range self
Duration special
Area of Effect 1 creature
Casting Time 10 rounds
Saving Throw none
Level bard (3rd); cleric (3rd)
level time dead no. of questions length of answers
5 to 6 1 week 2 15 seconds
7 to 8 1 month 3 30 seconds
9 to 11 1 year 4 45 seconds
12 to 14 10 years 5 1 minute
15 to 17 100 years 6 90 seconds
18 to 20 1,000 years 7 2 minutes
21 or more 10,000 years 8 3 minutes

Speak with dead permits the caster to communicate with the soul of a dead intelligence who need not be humanoid. This discourse allows the caster to ask questions and receive knowledge that the creature had known in life; it does not presuppose knowledge or experience the creature may have gained in the afterlife. However, it might be possible to learn of a creature's treasure, or any traps that might defend it; or the name and nature of the creature's lost love, or perhaps a hapless victim's murderer. If there happen to be many dead, such as might be found on a battlefield or a graveyard, it might be useful to remain for a week or more and speak with multiple dead about the local atmosphere.

The caster must know the name of the creature to be communicated with, and must also meet one of the following requirements: either, (a) hold an item that the dead is known to have owned in life, including a part of the dead's body; (b) stand within one hundred yards of a place where the dead is known to have lived or laboured; or (c) stand within ten yards of the gravesite of the dead. So long as any of these three requirements are met, and the caster knows the dead's name, communication can be made. The dead are not permitted to refuse; they must answer.

Discovery

Speak with Dead (spell).jpg

The amount of information that can be learned is dependent upon the caster's level. As shown on the table, below 12th level, the caster can speak only to the recently dead, and ask few questions. Additionally, the answers received will be snippets at best. However, the dead will not quibble or waste time. If asked direct questions, they will give direct, useful answers, if they can. It is presumed that knowledge of the spell also confers some knowledge of how to ask questions and which would be most useful; the DM should counsel the player on the wording of questions, while feigning to offer ideas.

If the DM wishes to role-play somewhat, the spirit of the answer's useful length can be maintained, and any ramblings of the dead can be discounted from the answer's required time.

Bringing the Spell into Play

At lower levels, the spell is especially useful in solving mysteries such as murders or sorting out the estate of the recently dead. Additionally, a party member who has died can be offered one last wish, which the party may have earlier pledged to follow, should a death occur. This can bring a party together, and allow players to specify exactly who should get what part of their equipment.

If the party has been unfortunately hasty in killing a being whose knowledge was needed, the spell can be useful for this, too. In fact, there's no need to go through the process of torture, if the death of the victim is intended, since the spell can wrest the information out of the hapless being more effectively; though, of course, it is important to learn the name of the victim first.

Additionally, depending on the wit and nuance of the player, the spell can go to other very strange places as well.