Difference between revisions of "Death's Door (spell)"

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[[File:Death's Door (spell).jpg|right|525px|thumb]]
 
[[File:Death's Door (spell).jpg|right|525px|thumb]]
 
'''Death's door''' brings back the life of a [[Experience Level|levelled]] creature that's been killed, whose [[Hit Points|hit points]] (h.p.) after [[Death|death]] are greater than [[Negative Hit Points|-20]].   
 
'''Death's door''' brings back the life of a [[Experience Level|levelled]] creature that's been killed, whose [[Hit Points|hit points]] (h.p.) after [[Death|death]] are greater than [[Negative Hit Points|-20]].   
 
: '''For example''', Cristos has 8 h.p. when he's hit by a chimera for 22 [[Damage (hit points)|damage]].  He's dead, but because his corpse has -14 h.p., death's door can yet return him to life.
 
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Cleric 3rd Level Spells|cleric (3rd)]]
 
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]
 
}}
 
}}
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'''For example''', Cristos has 8 h.p. when he's hit by a chimera for 22 [[Damage (hit points)|damage]].  He's dead, but because his corpse has -14 h.p., death's door can yet return him to life.
  
 
Once restored, recipients must make a [[Constitution (ability stat)|system shock survival]] roll, but not a [[Resurrection (spell)|resurrection]] roll.  Their hit points increase to zero, and they're conscious ... but a full five rounds must pass before the character can take any actions whatsoever.  During this time, the character is prone.
 
Once restored, recipients must make a [[Constitution (ability stat)|system shock survival]] roll, but not a [[Resurrection (spell)|resurrection]] roll.  Their hit points increase to zero, and they're conscious ... but a full five rounds must pass before the character can take any actions whatsoever.  During this time, the character is prone.
  
 
== Circumstances of Death ==
 
== Circumstances of Death ==
If the recipient sustained any wounds prior to or on account of the killing blow, these wounds are closed and can do no further harm to the character.  Any [[Injuries|injuries]] that might have been sustained in the character's death are still present — so these must be [[Healing|healed]] before further h.p. can be restored.
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If the recipient sustained any wounds prior to or on account of the killing blow, these wounds are closed and can do no further harm to the character.  Any [[Injury|injuries]] that might have been sustained in the character's death are still present — so these must be [[Healing|healed]] before further h.p. can be restored.
  
 
If the death occurred from [[Disease|disease]], system shock failure or other wholistic effect, the spell can be of no assistance.  Furthermore, the killed individual must have suffered death less than 1 hour perl level of the caster.
 
If the death occurred from [[Disease|disease]], system shock failure or other wholistic effect, the spell can be of no assistance.  Furthermore, the killed individual must have suffered death less than 1 hour perl level of the caster.

Latest revision as of 05:03, 23 May 2022

Death's Door (spell).jpg

Death's door brings back the life of a levelled creature that's been killed, whose hit points (h.p.) after death are greater than -20.

Death's Door
Range touch
Duration permanent; see text
Area of Effect 1 creature
Casting Time 2 rounds
Saving Throw none
Level cleric (3rd)

For example, Cristos has 8 h.p. when he's hit by a chimera for 22 damage. He's dead, but because his corpse has -14 h.p., death's door can yet return him to life.

Once restored, recipients must make a system shock survival roll, but not a resurrection roll. Their hit points increase to zero, and they're conscious ... but a full five rounds must pass before the character can take any actions whatsoever. During this time, the character is prone.

Circumstances of Death

If the recipient sustained any wounds prior to or on account of the killing blow, these wounds are closed and can do no further harm to the character. Any injuries that might have been sustained in the character's death are still present — so these must be healed before further h.p. can be restored.

If the death occurred from disease, system shock failure or other wholistic effect, the spell can be of no assistance. Furthermore, the killed individual must have suffered death less than 1 hour perl level of the caster.


See Raise Dead (spell)