Difference between revisions of "Hammer (symbol)"
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<li style="display: inline-block; float: right; margin-left: 15px; "> [[File:Hammer (symbol).jpg||thumb|none|105px|1 Hammer]]</li> | <li style="display: inline-block; float: right; margin-left: 15px; "> [[File:Hammer (symbol).jpg||thumb|none|105px|1 Hammer]]</li> | ||
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− | '''Hammers''' are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all. | + | '''Hammers''' are symbols used on game maps to represent the number of accumulated [[Facilities|facilities]] that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all. |
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== Number of Hammers == | == Number of Hammers == | ||
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Maps in which hammers appear have hexes that possess two '''designations''': arable and non-arable. Arable hexes are primarily farm and pasture land. Non-arable hexes are those exploited for the sake of mining or quarrying. Type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstances, they are not included on the table shown. | Maps in which hammers appear have hexes that possess two '''designations''': arable and non-arable. Arable hexes are primarily farm and pasture land. Non-arable hexes are those exploited for the sake of mining or quarrying. Type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstances, they are not included on the table shown. | ||
− | In addition to the hammers added by type, an additional +1 hammer is awarded if the hex includes a sufficiently sized [[Rivers|river]]. A +1 hammer is also given for each [[Settlements|settlement]] a hex includes. This means a type-7 hex might have one hammer, gained from a river, apparently making it equal to a type-6 hex. However, the number of hammers alone | + | In addition to the hammers added by type, an additional +1 hammer is awarded if the hex includes a sufficiently sized [[Rivers|river]]. A +1 hammer is also given for each [[Settlements|settlement]] a hex includes. This means a type-7 hex might have one hammer, gained from a river, apparently making it equal to a type-6 hex. However, the number of hammers alone does not alone measure what facilities a hex possesses. This is also partly determined by the hex type itself. |
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+ | == Facilities == |
Revision as of 00:54, 24 March 2022
Hammers are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the hex type, which in turn is a product of infrastructure. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
Contents
Number of Hammers
Hex Type % |
Hammers Gained | |
---|---|---|
Arable | Non-Arable | |
7 | 0 | 2 |
6 | 1 | 2 |
5 | 1 | 3 |
4 | 2 | - |
3 | 3 | - |
2 | 4 | - |
1 | 4 | - |
Maps in which hammers appear have hexes that possess two designations: arable and non-arable. Arable hexes are primarily farm and pasture land. Non-arable hexes are those exploited for the sake of mining or quarrying. Type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstances, they are not included on the table shown.
In addition to the hammers added by type, an additional +1 hammer is awarded if the hex includes a sufficiently sized river. A +1 hammer is also given for each settlement a hex includes. This means a type-7 hex might have one hammer, gained from a river, apparently making it equal to a type-6 hex. However, the number of hammers alone does not alone measure what facilities a hex possesses. This is also partly determined by the hex type itself.