Difference between revisions of "Hammer (symbol)"
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{| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;" | {| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;" | ||
|+ Hammers gained by Hex Type & Designation | |+ Hammers gained by Hex Type & Designation | ||
− | ! Hex Type % !! Arable !! Non-Arable | + | ! Hex Type<br>% !! Arable !! Non-Arable |
|- | |- | ||
| 7 || 0 || 2 | | 7 || 0 || 2 |
Revision as of 00:41, 24 March 2022
Hammers are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the hex type, which in turn is a product of infrastructure. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
6-mile map hexes also possess two designations: arable and non-arable. With very few exceptions, type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstance, they are not included on the table shown.
Hex Type % |
Arable | Non-Arable |
---|---|---|
7 | 0 | 2 |
6 | 1 | 2 |
5 | 1 | 3 |
4 | 2 | - |
3 | 3 | - |
2 | 4 | - |
1 | 4 | - |
The number of hammers ranges from 0 to 6, as determined by the , which is a product of . A bonus +1 hammer is given if either a river or a settlement is present.