Difference between revisions of "Hammer (symbol)"
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'''Hammers''' are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all. | '''Hammers''' are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the [[Hex Type|hex type]], which in turn is a product of [[Infrastructure|infrastructure]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all. | ||
− | + | 6-mile map hexes also possess two designations: arable and non-arable. With very few exceptions, type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstance, they are not included on the table shown. | |
+ | |||
+ | {| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;" | ||
+ | |+ Hammers gained by Hex Type & Designation | ||
+ | ! Hex Type % !! Arable !! Non-Arable | ||
+ | |- | ||
+ | | 7 || 0 || 2 | ||
+ | |- | ||
+ | | 6 || 1 || 2 | ||
+ | |- | ||
+ | | 5 || 1 || 3 | ||
+ | |- | ||
+ | | 4 || 2 || - | ||
+ | |- | ||
+ | | 3 || 3 || - | ||
+ | |- | ||
+ | | 2 || 4 || - | ||
+ | |- | ||
+ | | 1 || 4 || - | ||
+ | |} | ||
+ | |||
+ | |||
The number of hammers ranges from 0 to 6, as determined by the , which is a product of . A bonus +1 hammer is given if either a [[Rivers|river]] or a [[Settlements|settlement]] is present. | The number of hammers ranges from 0 to 6, as determined by the , which is a product of . A bonus +1 hammer is given if either a [[Rivers|river]] or a [[Settlements|settlement]] is present. |
Revision as of 00:40, 24 March 2022
Hammers are symbols used on game maps to represent the number of accumulated facilities that a given civilised hex has constructed and presently maintains. The number of hammers possessed by a hex is determined by the hex type, which in turn is a product of infrastructure. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many hammers, while type-7 and type-8 hexes may have none at all.
6-mile map hexes also possess two designations: arable and non-arable. With very few exceptions, type-1 to type-4 hexes are always designated as arable; type-5 to type-7 hexes may be arable or non-arable; and type-8 hexes are always treated as non-arable, though some may have the potential to be made arable. Since type-8 hexes don't gain hammers under any circumstance, they are not included on the table shown.
Hex Type % | Arable | Non-Arable |
---|---|---|
7 | 0 | 2 |
6 | 1 | 2 |
5 | 1 | 3 |
4 | 2 | - |
3 | 3 | - |
2 | 4 | - |
1 | 4 | - |
The number of hammers ranges from 0 to 6, as determined by the , which is a product of . A bonus +1 hammer is given if either a river or a settlement is present.