Difference between revisions of "Aid (spell)"
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[[File:Aid (spell).jpg|right|525px|thumb]] | [[File:Aid (spell).jpg|right|525px|thumb]] | ||
+ | '''Aid''' allows the caster to heal or bestow additional [[Hit Points|hit points]] (h.p.) to another person besides his or her self; the spell cannot be used to benefit the caster. The '''amount given is 10-20''', or 2d6 plus 8 h.p. For the spell's duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus. | ||
{{Spelltable | {{Spelltable | ||
| name = Aid | | name = Aid | ||
| range = touch | | range = touch | ||
− | | duration = | + | | duration = 2 [[Combat Round|rounds]], +2 per [[Experience Level|level]];<br>see text |
| area of effect = 1 creature | | area of effect = 1 creature | ||
| casting time = 1 round | | casting time = 1 round | ||
Line 11: | Line 12: | ||
}} | }} | ||
− | + | If the recipient has suffered damage, then the spell restores those hit points like a healing spell — though unlike other healing spells, like cure light wounds for instance, the aid spell cannot be shared around with more than one recipient. | |
− | + | However, if the number of points given exceeds the character's normal maximum, the additional hit points are also endowed, on a temporary basis, as the duration indicates. | |
− | + | : '''For example''', Albert normally has a natural maximum of 14 h.p. At present, Albert has suffered some damage and is currently at 9 hp. When Bethune casts aid, he bestows a total of 17 additional hit points to Albert; the first 5 of these heal Albert to full hit points. The remaining 12 are then added to Albert's total, giving him a ''temporary'' maximum of 26 altogether. Bethune is 4th level, so Albert's additional h.p. will last for 10 full rounds. | |
− | + | ||
+ | Naturally, the best time to cast the spell is prior to a combat. |
Revision as of 02:18, 10 January 2022
Aid allows the caster to heal or bestow additional hit points (h.p.) to another person besides his or her self; the spell cannot be used to benefit the caster. The amount given is 10-20, or 2d6 plus 8 h.p. For the spell's duration, the recipient also receives a +1 to hit bonus.
Range | touch |
Duration | 2 rounds, +2 per level; see text |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
If the recipient has suffered damage, then the spell restores those hit points like a healing spell — though unlike other healing spells, like cure light wounds for instance, the aid spell cannot be shared around with more than one recipient.
However, if the number of points given exceeds the character's normal maximum, the additional hit points are also endowed, on a temporary basis, as the duration indicates.
- For example, Albert normally has a natural maximum of 14 h.p. At present, Albert has suffered some damage and is currently at 9 hp. When Bethune casts aid, he bestows a total of 17 additional hit points to Albert; the first 5 of these heal Albert to full hit points. The remaining 12 are then added to Albert's total, giving him a temporary maximum of 26 altogether. Bethune is 4th level, so Albert's additional h.p. will last for 10 full rounds.
Naturally, the best time to cast the spell is prior to a combat.