Difference between revisions of "Cough (cantrip)"
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If a [[Saving Throws|saving throw]] isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's [[Armour Class|armour class]] will be lowered by 4 points. | If a [[Saving Throws|saving throw]] isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's [[Armour Class|armour class]] will be lowered by 4 points. | ||
− | If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included. | + | If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as [[Food|food]] that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included. |
Revision as of 23:04, 31 December 2021
Range | 10 ft.; see below |
Duration | 1 round |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Causes the recipient to cough spasmodically. The cantrip is effective only against humanoids.
If a saving throw isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's armour class will be lowered by 4 points.
If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.