Difference between revisions of "Speak with Monsters (spell)"

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[[File:Speak with Monster (spell).jpg|right|525px|thumb]]
 
[[File:Speak with Monster (spell).jpg|right|525px|thumb]]
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'''Speak with monsters''' empowers the caster with the ability to communicate with any sort of being possessing an [[Intelligence (ability stat)|intelligence]] of 1 point or greater.  This enables the caster to ask questions, receive answers and even establish a dialogue that might include story-telling and mutual respect.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Speak with Monsters
 
| name = Speak with Monsters
 
| range = self
 
| range = self
| duration = 10 rounds per level
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| duration = 10 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 50 ft. circle
 
| area of effect = 50 ft. circle
 
| casting time = 3 rounds
 
| casting time = 3 rounds
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}}
 
}}
  
Empowers the cleric to speak directly with any sort of creature, of any intelligence. The caster is able to ask questions, receive answers and generally be on amicable terms with the monster.
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For the duration of the spell, the monster or monsters confronted will refrain from combat with the caster and his or her allies, unless an agreement to engage is made by the caster. This doesn't mean the monster is necessarily friendly, but the opportunity is there to parley with the monster and exchange grievances, come to an agreement, obtain passage through the monster's territory or make effective threats that give the monster reason to pause.
  
Note, however, that the monster’s knowledge is limited to what the monster can know, depending upon their intelligence. However, even the stupidest monsters will know of the location of things, as well as things that are dangerous or threatening and things which do, or do not, like the monster and its kind. Greater knowledge will depend on the monster, and what the monster is willing to say.
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When role-playing the conversation, the DM must maintain a rational perspective for the monster; there's every reason to allow a give-and-take, but the monster will be as cagey and guarded as any other person in the game world.  They may know the answer to a question, but that doesn't necessarily mean they're ready to provide it. They must be convinced, with their priorities being recognized by the caster.
  
Monsters of low or higher intelligence must be influenced as any other creature.
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[[Category: Clerical Spells]][[Category: Don't Review until 2023]]

Revision as of 23:30, 8 December 2021

Speak with Monster (spell).jpg

Speak with monsters empowers the caster with the ability to communicate with any sort of being possessing an intelligence of 1 point or greater. This enables the caster to ask questions, receive answers and even establish a dialogue that might include story-telling and mutual respect.

Speak with Monsters
Range self
Duration 10 rounds per level
Area of Effect 50 ft. circle
Casting Time 3 rounds
Saving Throw none
Level cleric (6th)

For the duration of the spell, the monster or monsters confronted will refrain from combat with the caster and his or her allies, unless an agreement to engage is made by the caster. This doesn't mean the monster is necessarily friendly, but the opportunity is there to parley with the monster and exchange grievances, come to an agreement, obtain passage through the monster's territory or make effective threats that give the monster reason to pause.

When role-playing the conversation, the DM must maintain a rational perspective for the monster; there's every reason to allow a give-and-take, but the monster will be as cagey and guarded as any other person in the game world. They may know the answer to a question, but that doesn't necessarily mean they're ready to provide it. They must be convinced, with their priorities being recognized by the caster.