Difference between revisions of "Beachcomber (sage study)"
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[[File:Beachcomber (sage study).jpg|right|560px|thumb]] | [[File:Beachcomber (sage study).jpg|right|560px|thumb]] | ||
− | '''Beachcombing''' | + | '''Beachcombing''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Wilderland (field)|Wilderland]], encompassing knowledge of places where the shoreline between land and sea predominates — parts of the world that are described as "[[Intertidal (range)|intertidal]]." |
− | Through observance of the sea, the beachcomber gains abilities that allow personal contact with unusual creatures and humanoids unknown to land-dwellers — so that in practice, they are often ambassadors between the two worlds. The study is | + | In addition to obtaining food and fresh water, scavenging and learning the basic means of navigating the environment, a beachcomber is also familiar with tidal behaviour, rip tides and the presence of unstable ground such as sinking sand and soft mud. By eye, a beachcomber will recognize the danger of [[Cliff|cliff]] falls and potential mud slides, enabling safe passage along a shore. |
+ | |||
+ | Through observance of the sea, the beachcomber gains abilities that allow personal contact with unusual creatures and humanoids unknown to land-dwellers — so that in practice, they are often ambassadors between the two worlds. The study is enhanced by an interest in [[Underwater Mounts (study)|underwater riding mounts]], since finding such a mount would come more easily to a beachcomber. Knowledge of the sea enables the leading of many peoples across great oceans, locating impossible to find places through observation and skill. | ||
== Amateur == | == Amateur == | ||
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See [[Ranger Sage Abilities|Ranger Sage Abilities]] | See [[Ranger Sage Abilities|Ranger Sage Abilities]] | ||
− | [[Category: | + | [[Category: Don't Review until 2023]] |
Revision as of 21:24, 8 December 2021
Beachcombing is a sage study in the field of Wilderland, encompassing knowledge of places where the shoreline between land and sea predominates — parts of the world that are described as "intertidal."
In addition to obtaining food and fresh water, scavenging and learning the basic means of navigating the environment, a beachcomber is also familiar with tidal behaviour, rip tides and the presence of unstable ground such as sinking sand and soft mud. By eye, a beachcomber will recognize the danger of cliff falls and potential mud slides, enabling safe passage along a shore.
Through observance of the sea, the beachcomber gains abilities that allow personal contact with unusual creatures and humanoids unknown to land-dwellers — so that in practice, they are often ambassadors between the two worlds. The study is enhanced by an interest in underwater riding mounts, since finding such a mount would come more easily to a beachcomber. Knowledge of the sea enables the leading of many peoples across great oceans, locating impossible to find places through observation and skill.
Contents
Amateur
- Catch Fishing: use of fishing line, gaffs, bone hooks and barbed spears; includes hand gathering.
- Clam Digging: enables foraging along the strandline for meat and other foods.
- Construct Bivouac: gives knowledge of how to build a wooden frame shelter within hours.
- Sailing: able to manage a wind-powered craft upon the water over a chosen course.
- Steershand: enables the management of a boat through the safest and most efficient river waters.
- Swimming: provides the character with the basic ability to swim.
Authority
- Free-diving: empowers the character with the ability to hold his or her breath, enabling deep dives.
- Locate Water: identifies the probable location of existing fresh water in a salt-water environment.
- Marine Sighting: greatly increases the probability of noticing seagoing creatures that would be ordinarily overlooked.
- Orienteering: allows certain knowledge of direction and orientation.
- Predict Storms: gives a 12 hour notice of wind conditions greater than 28 knots.
- Scavenging: provides a high chance of finding useful materials along a shoreline.
Expert
- Deep Breathing: provides unnatural lung capacity that allows periods of 8 to 15 minutes underwater.
- Seafaring: enables accurate passage across bodies of water, out of sight of land, without the need of a compass.
- Survive Storm: greatly decreases any chance that the character will drown or be lost at sea.
Sage
- Breathe Water: enables the character to survive continuously underwater.