Difference between revisions of "Horse-mounted Combat II (sage ability)"
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Improves the character's ability to participate in [[Melee|melee]] from horseback, increasing the number of available weapons and offering bonuses when mounted. | Improves the character's ability to participate in [[Melee|melee]] from horseback, increasing the number of available weapons and offering bonuses when mounted. | ||
− | As an authority or better, the character is able to use the following weapons: club | + | As an authority or better, the character is able to use the following weapons: [[Club (weapon)|club]], [[Dagger (weapon)|dagger]], [[Horseman's Mace, Pick & Flail|horseman's mace, pick or flail]], [[Lance (weapon)|lance]], [[Scimitar (weapon)|scimitar]], [[Bow (weapon)|bow]], [[Sword (weapon)|short sword]], [[Sling (weapon)|sling]] and [[Spear (weapon)|spear]], all without any weapon penalties. |
The character receives a +1 bonus to hit opponents that are on foot. | The character receives a +1 bonus to hit opponents that are on foot. |
Revision as of 01:30, 2 December 2021
Improves the character's ability to participate in melee from horseback, increasing the number of available weapons and offering bonuses when mounted.
As an authority or better, the character is able to use the following weapons: club, dagger, horseman's mace, pick or flail, lance, scimitar, bow, short sword, sling and spear, all without any weapon penalties.
The character receives a +1 bonus to hit opponents that are on foot.
Charging while mounted on a horse offers additional bonuses and advantages.
See Also,
Horseback Riding
Horse-mounted Combat I