Difference between revisions of "Belch (cantrip)"
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+ | [[File:Belch (cantrip).jpg|right|525px|thumb]] | ||
+ | Causes the recipient to belch involuntarily if a [[Saving Throws|saving throw]] is not made (though the recipient can forego the save if belching is desired). The sound made is strident and resonant, so that it will be clearly heard up to a 60 ft. distance. The belch cannot be mistaken for anything else. The cantrip is only effective against humanoids. | ||
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{{Spelltable | {{Spelltable | ||
| name = Belch | | name = Belch | ||
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| level = [[Cantrip|cantrip]] | | level = [[Cantrip|cantrip]] | ||
}} | }} | ||
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In cultures where a belch is considered inelegant, the recipient's [[Charisma (ability stat)|charisma]] suffers a -3 penalty when taking part in a [[Parley|parley]] or addressing authorities, until withdrawing their presence for at least half an hour. | In cultures where a belch is considered inelegant, the recipient's [[Charisma (ability stat)|charisma]] suffers a -3 penalty when taking part in a [[Parley|parley]] or addressing authorities, until withdrawing their presence for at least half an hour. | ||
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See [[Person-affecting Cantrips]] | See [[Person-affecting Cantrips]] | ||
− | [[Category: Cantrips]][[Category: Don't Review until 2022 | + | [[Category: Cantrips]][[Category: Don't Review until 2022]] |
Revision as of 18:39, 9 October 2021
Causes the recipient to belch involuntarily if a saving throw is not made (though the recipient can forego the save if belching is desired). The sound made is strident and resonant, so that it will be clearly heard up to a 60 ft. distance. The belch cannot be mistaken for anything else. The cantrip is only effective against humanoids.
Range | 10 ft. |
Duration | 1 round |
Area of Effect | 1 humanoid creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
In cultures where a belch is considered inelegant, the recipient's charisma suffers a -3 penalty when taking part in a parley or addressing authorities, until withdrawing their presence for at least half an hour.
If used against an opponent in combat, the opponent's armour class is lowered by 4 points for one round, and by 2 points for the round thereafter.