Difference between revisions of "Cure Disease (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 +
'''Cure Disease''' relieves the causation of [[Disease|sickness]] absolutely, ridding the patient of viruses, parasitic infestation or infections, whether or not the caster or the recipient understands the method.  Once the spell is cast, the affliction will improve almost at once, evaporating over a period of 5-20 [[Combat Round|rounds]], making the creature cured and well.
 +
 
{{Spelltable
 
{{Spelltable
 
| name = Cure Disease
 
| name = Cure Disease
Line 5: Line 7:
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 1 round
 
| casting time = 1 round
| save = none
+
| save = none; see below
 
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]; [[Druid 3rd Level Spells|druid (3rd)]]
 
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]; [[Druid 3rd Level Spells|druid (3rd)]]
 
}}
 
}}
  
Cures disease, including those of a parasitic, bacterial or viral nature. The affliction from the disease will disappear within 5-20 rounds, making the cured creature whole and well.
+
[[Hit Points|Hit points]] that were lost to the disease will be restored — but these lost by other methods, such as by [[Attacking in Combat|weapon hits]], [[Wounds|wounds]] or [[Poison (substance)|poison]], are not affected by the spell.
  
Hit points caused by the disease will be restored, but the spell will have no effect on wounds or poisonous effects.
+
== Cause Disease ==
 +
The reverse of the spell, '''cause disease''', allows the caster to invest the recipient with a specific ailment, attacking a part of the body described under the disease rules.  The onset of this disease is slow: from 10 to 60 minutes (50-300 combat rounds).  For the first day, the disease will be no worse than than a mild
  
The reverse of the spell, cause disease, allows the cleric to cause only a specific ailment, which will have the following characteristics: the onset time will be from 10 to 60 minutes; the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.
+
the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.
 
<br>
 
<br>
 
[[Category:Lacks Image]]
 
[[Category:Lacks Image]]

Revision as of 21:36, 28 September 2021

Cure Disease relieves the causation of sickness absolutely, ridding the patient of viruses, parasitic infestation or infections, whether or not the caster or the recipient understands the method. Once the spell is cast, the affliction will improve almost at once, evaporating over a period of 5-20 rounds, making the creature cured and well.

Cure Disease
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none; see below
Level cleric (3rd); druid (3rd)

Hit points that were lost to the disease will be restored — but these lost by other methods, such as by weapon hits, wounds or poison, are not affected by the spell.

Cause Disease

The reverse of the spell, cause disease, allows the caster to invest the recipient with a specific ailment, attacking a part of the body described under the disease rules. The onset of this disease is slow: from 10 to 60 minutes (50-300 combat rounds). For the first day, the disease will be no worse than than a mild

the creature will lose 1 hp and 1 point of strength per hour, until the creature is at 10% of both — at which point the creature will be weak and helpless. A saving throw negates the spell.