Difference between revisions of "Thingamajig (cantrip)"

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| casting time = 1 [[Combat Round|round]]
 
| casting time = 1 [[Combat Round|round]]
 
| save = none
 
| save = none
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
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Creates a small, useful object which can be used normally.
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Creates a small, useful object which for all intents and purposes can be used like the real thing.
  
 
Objects which the cantrip will create include a corkscrew, wood plane, metal whistle, chisel, flint or steel (but not both), fish hook, sewing needle, dice cup or knucklebone, a metal stamp (without an image), tongs, small wedge, whetstone, inkwell, jeweler’s loup or hand compass. The cantrip is limited to these items.
 
Objects which the cantrip will create include a corkscrew, wood plane, metal whistle, chisel, flint or steel (but not both), fish hook, sewing needle, dice cup or knucklebone, a metal stamp (without an image), tongs, small wedge, whetstone, inkwell, jeweler’s loup or hand compass. The cantrip is limited to these items.
  
The items are durable, and will not smash or break except by means which would normally damage them. None are considered heavy enough to do damage as a missile.
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The items are durable, and will not smash or break except by means that would normally damage them. None are considered heavy enough to cause [[Damage (hit points)|damage]] as a [[Missile Weapons|missile]].
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The thingamajig will emit a very weak magic for the purpose of [[Detect Magic (spell)|magic detection]].
  
The thingamajig will emit a very weak magic for the purpose of magic detection.
 
  
 
See [[Legerdemain Cantrips]]
 
See [[Legerdemain Cantrips]]

Revision as of 22:08, 26 April 2021

Thingamajig
Range 10 ft.
Duration 1 hour
Area of Effect 1 tool
Casting Time 1 round
Saving Throw none
Level cantrip

Creates a small, useful object which for all intents and purposes can be used like the real thing.

Objects which the cantrip will create include a corkscrew, wood plane, metal whistle, chisel, flint or steel (but not both), fish hook, sewing needle, dice cup or knucklebone, a metal stamp (without an image), tongs, small wedge, whetstone, inkwell, jeweler’s loup or hand compass. The cantrip is limited to these items.

The items are durable, and will not smash or break except by means that would normally damage them. None are considered heavy enough to cause damage as a missile.

The thingamajig will emit a very weak magic for the purpose of magic detection.


See Legerdemain Cantrips