Difference between revisions of "Conjure Animals (spell)"
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− | Enables the cleric to create an animal from thin air, regardless of what climate or environment in which the cleric may be located. | + | Enables the cleric to create an [[Animal|animal]] from thin air, regardless of what climate or environment in which the cleric may be located. |
Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable. | Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable. |
Revision as of 17:37, 26 March 2021
Range | 30 ft. |
Duration | 4 rounds per level |
Area of Effect | 1 animal |
Casting Time | 3 rounds |
Saving Throw | none |
Level | cleric (6th) |
Enables the cleric to create an animal from thin air, regardless of what climate or environment in which the cleric may be located.
Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable.
The cleric may name the animal desired—but it may not be a creature with more hit dice than the cleric has levels.
Whatever the animal called, it will unfailingly serve the cleric for the duration of the spell, in whatever capacity is desired.