Difference between revisions of "True Seeing (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 13: Line 13:
 
Causes all within the spell’s area of effect to appear as they really are.
 
Causes all within the spell’s area of effect to appear as they really are.
  
Secret doors become plain. The exact location of displaced things is obvious. [[Invisibility (spell)|Invisible]] or ethereal objects and creatures become visible and take on their ordinary appearance. Illusions and phantasms are made evident. Polymorphed, magicked or transformed objects and persons are revealed in their original forms.
+
Secret doors become plain. The exact location of displaced things is obvious. [[Invisibility (spell)|Invisible]] or [[Ethereal Plane (inner plane)|ethereal]] objects and creatures become visible and take on their ordinary appearance. Illusions and phantasms are made evident. Polymorphed, magicked or transformed objects and persons are revealed in their original forms.
  
 
The spell also [[Detect Malevolence (spell)|detects malevolence]], determining which creatures mean to threaten the cleric and which are benign.
 
The spell also [[Detect Malevolence (spell)|detects malevolence]], determining which creatures mean to threaten the cleric and which are benign.

Revision as of 02:33, 24 March 2021

True seeing.jpg
True Seeing
Range self
Duration 1 round per level
Area of Effect 120 ft.
Casting Time 3 rounds
Saving Throw none; see below
Level cleric (5th)

Causes all within the spell’s area of effect to appear as they really are.

Secret doors become plain. The exact location of displaced things is obvious. Invisible or ethereal objects and creatures become visible and take on their ordinary appearance. Illusions and phantasms are made evident. Polymorphed, magicked or transformed objects and persons are revealed in their original forms.

The spell also detects malevolence, determining which creatures mean to threaten the cleric and which are benign.

The reverse of the spell, false seeing, will cause others to perceive the cleric differently. In all cases the cleric will appear favorably to the viewer, but as anything other than what the cleric actually is. Radically different viewers will perceive the cleric differently, even as a different race or nature, seeing what they want to see — but the spell will discourage others from comparing notes.

The false seeing spell counteracts detect malevolence, and knowledge gained from know intent will be that which is most desired.

Those who are directly harmed by the cleric are entitled to a saving throw, which if successful will allow those persons to view the cleric accurately.