Difference between revisions of "Taiga (RWG)"

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== Wilderness ==
 +
Characters who find themselves in the taiga's wilderness, where no formal infrastructure exists, would do best to have certain skills such as [[Foraging (sage ability)|foraging]], [[Hunting (sage ability)|hunting]], [[Pathfinding I (sage ability)|pathfinding]] and [[Catch Fishing (sage ability)|catch fishing]] in their arsenal, for the distances between civilised parts are quite far.  The isolation and emptiness of untamed taiga mean that any journey requires careful preparation and a keen sense of the right things to do and in what order.  Before stumbling across an actual community or even a lone trapper, it's more likely the players might find themselves in a "[[Hinterland|hinterland]]," a transition zone between a true wilderness and a marginally settled area.

Revision as of 00:25, 19 June 2024

Taiga-based environments are vast wooded landscapes that blanket the northern regions of the world, distinguished by a dense canopy of coniferous trees. Beneath the trees lies a somewhat barren undergrowth consisting of a thick layer of decomposing pine needles and leaves. Amidst this carpet are some low-lying bushes and ferns that provide less forage than is typical. The taiga experiences harsh weather conditions, including cold winters with heavy snowfall. Navigating through deep snowdrifts can be physically demanding and exhausting. Additionally, the weather can change rapidly, increasing the risk of exposure to the elements. Winters are long and brutally cold, with sometime temperatures that amount to polar conditions as cold as the heart of Antarctica.

Happenstance Table
result terrain relief
flat low hills middle hills low mts. high mts.
animal sign 01-06 01-08 01-07 01-03 01-02
animal trail 07-11 09-13 08-10 04
bog 12-17 14-16 11-12 05
dungeon 18 17 13-14 06-07 03-05
encampment 19 18 15
fishing 20-25 19-23 16-18 08
footpath 26-27 24
forage 28-37 25-29 19-20 09
fresh water 38-40 30-34 21-23 10-11 06-07
friend 41-42 35 24 12
game 43-45 36-38 25-28 13-15 08
grazer 46-55 39-43 29 16
hazard 56-57 44-48 30-35 17-25 09-25
monster 58 49-51 36-39 26-30 26-29
next hex 59-66 52-63 40-52 31-53 30-57
orientation 67-74 64-73 53-76 54-83 58-91
predator 75-79 74-80 77-85 84-89 92
sacred place 80 81 86
shelter 82-83 87-88 90-92 93-96
tool use 81-84 84-86 89-91 93-94 97
waterway 85-99 87-99 92-99 95-99 98-00
wildfire 00 00 00 00

Wilderness

Characters who find themselves in the taiga's wilderness, where no formal infrastructure exists, would do best to have certain skills such as foraging, hunting, pathfinding and catch fishing in their arsenal, for the distances between civilised parts are quite far. The isolation and emptiness of untamed taiga mean that any journey requires careful preparation and a keen sense of the right things to do and in what order. Before stumbling across an actual community or even a lone trapper, it's more likely the players might find themselves in a "hinterland," a transition zone between a true wilderness and a marginally settled area.