Mage 4th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
charm monster
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dig
dimension door
enchanted weapon
Evard's black tentacles
extension I
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
fire charm
fire shield
fire trap
fumble
hallucinatory terrain
ice storm
Leomund's secure shelter
magic mirror
massmorph
minor globe of invulnerability
monster summonining II
Otiluke's resilient sphere
plant growth
polymorph other
polymorph self
Rary's mnemonic enhancer
remove curse
reveal illusion
shout
ultravision
wall of fire
wall of ice
wizard eye