Blindness (spell)

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Blindness is a spell that deprives a creature of the ability to see, so that they can only perceive total darkness. The effect is an illusion. The affected creature isn't really blind — they merely experience the sensation, with their eyes being physically unharmed.

Blindness
Range 30 ft.
Duration 3 rounds per level
Area of Effect 1 creature per 3 levels
Casting Time 1 round
Saving Throw negates
Level illusionist (2nd)

The target is entitled to a save vs. magic. A successful save negates the effect entirely, allowing the creature to retain its sight. The spell can be counteracted by Dispel magic or dispel illusion, which both negate the effect. Creatures that lack eyes to see cannot be affected by the spell.

The discovery that an individual is blind is quite shocking; those who fail their save will shout and most likely scream in panic. Roll a d10 to determine the individual's reaction: (1-6) the recipient freezes in place, utterly overwhelmed by the effect; (7-9) an attempt is made to grope for something solid that was understood to be nearby when the effect occurred, a building, tree or another person; (10) the individual absurdly runs in a state of panic, most likely stumbling or colliding with obstacles. In some cases, it may be appropriate to determine if a malady has occurred.

All creatures, regardless of this determination, require 2-8 rounds to orient themselves to where they can at least try to defend themselves. Until then, they are counted as helpless defenders. If told by a voice to surrender themselves, there's a 19 in 20 chance that they will do so at once.

Characters attempting to fight usually do so at a tremendous disadvantage. Armour class is reduced by 4 points, while rolls to hit suffer a -8 penalty. There are various sage abilities possessed by monks and others that can help compensate for blindness.


See Heightened Senses (sage study)