Difference between revisions of "Combat"

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[[File:Combat.jpg|right|560px|thumb]]
 
[[File:Combat.jpg|right|560px|thumb]]
'''Combat''' is a method of resolving conflict between fighting parties in D&D.  The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for playability.  That said, many elements of combat reflect circumstances in the real world — and this, too, is an important part of the game, since these touchstones encourage immersion for the players.
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'''Combat''' is a method of resolving conflict between fighting parties in D&D.  The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for playability.  Many aspects of the system draw from real-world circumstances. These familiar elements are key to enhancing player immersion, anchoring the fantastical within relatable experiences.
  
The combat system used here is a '''heavily modified version of the AD&D model'''. Recognizable parts of AD&D remain, because these parts function best in the structure of this combat system.  However, in no way is AD&D to be considered the "preferred" model. If any part of what is presently AD&D-like can be improved upon, and therefore dropped from the system, it will be. Our purpose here is to create the most workable, tension-building, strategic, emotionally satisfying combat system that can possibly exist.
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The combat system described in the links below is a '''heavily modified version''' of the original AD&D model. Certain elements of AD&D remain intact because they function effectively within this framework, but AD&D is by no means considered the "ideal" model. Any feature, even if derived from AD&D, will be replaced if a better alternative is identified. The goal is to craft the most engaging, strategic, tension-filled, and emotionally rewarding combat system possible.
  
Therefore, some elements from other versions of D&D have been incorporated; most of the system is, however, entirely of my own design. I encourage players to be innovative, while at the same time the system works to establish rigid boundaries of "play" in which that innovation can take place.
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To that end, this system incorporates elements from other versions of D&D while remaining largely original in its design. It encourages player creativity and innovation but does so within clearly defined boundaries that ensure balance and structure.
  
Combat is essential to a good D&D game. The process of combat should evoke excitement and fear, with a real possibility of failure as well as triumph.
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Combat is an integral part of a successful D&D game. It should evoke excitement and tension, instilling both fear and hope as players face the genuine risks and rewards of victory or defeat.
  
 
== Links ==
 
== Links ==

Revision as of 12:02, 13 January 2025

Combat.jpg

Combat is a method of resolving conflict between fighting parties in D&D. The accuracy of these combats in relation to the real world is not a priority, and is often subjugated by the need for playability. Many aspects of the system draw from real-world circumstances. These familiar elements are key to enhancing player immersion, anchoring the fantastical within relatable experiences.

The combat system described in the links below is a heavily modified version of the original AD&D model. Certain elements of AD&D remain intact because they function effectively within this framework, but AD&D is by no means considered the "ideal" model. Any feature, even if derived from AD&D, will be replaced if a better alternative is identified. The goal is to craft the most engaging, strategic, tension-filled, and emotionally rewarding combat system possible.

To that end, this system incorporates elements from other versions of D&D while remaining largely original in its design. It encourages player creativity and innovation but does so within clearly defined boundaries that ensure balance and structure.

Combat is an integral part of a successful D&D game. It should evoke excitement and tension, instilling both fear and hope as players face the genuine risks and rewards of victory or defeat.

Links

Below are a list of links describing concepts and elements related to this combat system.