Difference between revisions of "Accompaniment (spell)"

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[[File:Accompaniment (spell).jpg|right|455px|thumb]]
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[[File:Accompaniment (spell).jpg|right|525px|thumb]]
'''Accompaniment''' is a spell that creates an illusionary figure able to provide musical support for a bard giving a stage performance — or to encourage allied combatants to greater effectiveness and merit on the field of battle, by enunciating the strains of war.
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'''Accompaniment''' is a spell that enables the increase of a combatant's combat ability by two levels, so long as the recipient is of equal or lesser level than the caster. Regardless of the recipient's [[Character Class|class]], their adjusted [[THAC0]] is counted as that of a [[Fighter (class)|fighter]] — so that a 3rd level [[Mage (class)|mage]] affected by the spell would fight as a 5th level fighter.  The spell can be applied to the caster's self, gaining these same benefits.
  
 
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The magical accompanist improves a bard's performance in the [[Sage Field|fields]] of circus, dance, drama, music and puppetry, improving the performer's charisma by 2 points overall and the effectiveness of the performance by 1% per three minutes of play.  Before this benefit can be fully understood, further work on these bardic fields must be completed.
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Recipients must remain within 4 combat hexes (20 feet) of the caster to retain its benefits, as the spell relies on the caster's presence to bolster their ability. While the caster does not need to concentrate on the spell after it has been discharged, it is understood that they are actively engaging in the fight — calling out encouragement, offering guidance and reinforcing their allies' confidence with shouts of "You've got this!", "Good hit!" and "Well done!"
  
While playing, the accompanist will be ignored and accepted as a non-target by the enemy, but it's presence will be heard and will give warning to an enemy, foiling any possibility of surprise or stealth.
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The effect is not just magical but also psychological, strengthening the recipient's focus and execution through the caster's presence and support.
  
== Battle ==
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== Enhancements ==
Through the accompanist's magical performance, the caster is able to take advantage of [[Martial Spirit (sage ability)|martial spirit]] sage ability.  Allies within a range of 60 ft. receive a a +1 bonus [[Roll to Hit|to hit]] and also to [[Damage (hit points)|damage]] for '''a period of 4 rounds plus 1 round per level'''.
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These apply solely to offensive combat ability, meaning the recipient does not gain additional [[Hit Points|hit points]], [[Saving Throws|saving throws]], [[Weapon Proficiencies|proficiencies]], [[Spellcasting|spellcasting]] or [[Sage Ability|sage abilities]] — but the spell potentially allows a 2nd level character to gain the [[Multiple Attacks|multiple attacks per round]] of a 4th or better level fighter.
  
In addition, the caster is able to increase one friendly combatant's '''fighting ability''' by '''two levels''' for the full duration of the spell, a total of 20 rounds plus 4 per levelThe spell increases the recipient's THAC0, number of attacks (if gained at the acquired level), natural armour class and open-hand damage according to the character's classHowever, it has no effect on spellcasting, sage abilities, gained weapon proficiencies, hit points or anything else not namedThese benefits remain so long as the recipient remains within 60 ft. of the accompanist.
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Those affected also gain 2 points of [[Strength (ability stat)|strength]] — or by 20% for those with an 18 strengthA character with a 16 strength would be increased to 18 (+1+2) while a 17 strength would increase to 18/10 (+1+3)This strength benefit applies to strength [[Ability Checks|ability checks]]Non-fighter characters gain the full effects of these strength benefits.
  
[[Category: Bardic Spells]]
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Non-levelled characters affected by the spell will temporarily fight as a 2nd level fighter, regardless of their previous combat training. This grants them the THAC0 and offensive capability of a trained warrior, allowing even unskilled individuals to engage in battle with increased effectiveness.
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See also,<br>
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[[Harden Commoner (sage ability)]]<br>
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[[Strength (spell)]]
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[[Category: Bardic Spells]][[Category: Reviewed]]

Latest revision as of 01:39, 20 February 2025

Accompaniment (spell).jpg

Accompaniment is a spell that enables the increase of a combatant's combat ability by two levels, so long as the recipient is of equal or lesser level than the caster. Regardless of the recipient's class, their adjusted THAC0 is counted as that of a fighter — so that a 3rd level mage affected by the spell would fight as a 5th level fighter. The spell can be applied to the caster's self, gaining these same benefits.

Accompaniment
Range 20 ft.
Duration 4 minutes +1 minute
per level; see text
Area of Effect 60 ft.; 1 creature
Casting Time 1 round
Saving Throw none
Level bard (2nd)

Recipients must remain within 4 combat hexes (20 feet) of the caster to retain its benefits, as the spell relies on the caster's presence to bolster their ability. While the caster does not need to concentrate on the spell after it has been discharged, it is understood that they are actively engaging in the fight — calling out encouragement, offering guidance and reinforcing their allies' confidence with shouts of "You've got this!", "Good hit!" and "Well done!"

The effect is not just magical but also psychological, strengthening the recipient's focus and execution through the caster's presence and support.

Enhancements

These apply solely to offensive combat ability, meaning the recipient does not gain additional hit points, saving throws, proficiencies, spellcasting or sage abilities — but the spell potentially allows a 2nd level character to gain the multiple attacks per round of a 4th or better level fighter.

Those affected also gain 2 points of strength — or by 20% for those with an 18 strength. A character with a 16 strength would be increased to 18 (+1+2) while a 17 strength would increase to 18/10 (+1+3). This strength benefit applies to strength ability checks. Non-fighter characters gain the full effects of these strength benefits.

Non-levelled characters affected by the spell will temporarily fight as a 2nd level fighter, regardless of their previous combat training. This grants them the THAC0 and offensive capability of a trained warrior, allowing even unskilled individuals to engage in battle with increased effectiveness.


See also,
Harden Commoner (sage ability)
Strength (spell)