Difference between revisions of "Woodland (range)"

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(Created page with "'''Woodlands''' are temperate areas dominated with trees. These are usually deciduous. The climate is highly variable depending on the location of the forest, affecting the...")
 
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'''Woodlands''' are temperate areas dominated with trees.  These are usually deciduous.  The climate is highly variable depending on the location of the forest, affecting the amount of rainfall, density of undergrowth and mixture of deciduous and conifer species.  Woodlands include [[Sylvan Forest|sylvan forests]].  Woodlands have many characteristics that support the growth of humanoid populations, including good soils, materials for building, mineral resources and a relatively gentle climate.  Grazing animals provide food, while wood and charcoal serve as important fuels for warmth, [[Forge|forging]] and [[Cooking (sage ability)|cooking]].  Cleared woodlands make excellent grazing lands and farmland, providing medicinal plants and sources for pure fresh water.   
 
'''Woodlands''' are temperate areas dominated with trees.  These are usually deciduous.  The climate is highly variable depending on the location of the forest, affecting the amount of rainfall, density of undergrowth and mixture of deciduous and conifer species.  Woodlands include [[Sylvan Forest|sylvan forests]].  Woodlands have many characteristics that support the growth of humanoid populations, including good soils, materials for building, mineral resources and a relatively gentle climate.  Grazing animals provide food, while wood and charcoal serve as important fuels for warmth, [[Forge|forging]] and [[Cooking (sage ability)|cooking]].  Cleared woodlands make excellent grazing lands and farmland, providing medicinal plants and sources for pure fresh water.   
  
Forests also provide protection and habitat for many of the world's [[Bestiary|monsters]], as well as refuge for thieves, outlanders and other criminals.  While hinterland forest serve as a hunting resource for game, the deepest forests can be spawning grounds for beasts and other unnatural creatures.  In dry seasons, forest fires are a serious threat.  Those moving into a new country occupied by forest risk many dangers.  Though a gang of a hundred workers may easily protect themselves in order to cut and build a road across an unpatrolled woodland, this does not make such parts safe for lonely travellers, who must risk plunder from gangs who lie in wait for victims.  Often, large areas of woodlands are mastered by petty tyrant bandits who rule over a small territory like kings.
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== Dangers ==
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Forests provide protection and habitat for many of the world's [[Bestiary|monsters]], as well as refuge for thieves, outlanders and other criminals.  While hinterland forest serve as a hunting resource for game, the deepest forests can be spawning grounds for beasts and other unnatural creatures.  In dry seasons, forest fires are a serious threat.  Those moving into a new country occupied by forest risk many dangers.  Though a gang of a hundred workers may easily protect themselves in order to cut and build a road across an unpatrolled woodland, this does not make such parts safe for lonely travellers, who must risk plunder from gangs who lie in wait for victims.  Often, large areas of woodlands are mastered by petty tyrant bandits who rule over a small territory like kings.
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Yet, roads are needful, for journeys off-road are fraught with obstructions, overgrowth and deadfalls, rocky hills, crevasses, roaring rivers, muskeg and other watery features, hordes of black flies and less pleasant insects and wild animals.  Even herbivores can be dangerous, if provoked, as many of these animals are of a considerable size.  Without knowing of the land or [[Scouting (sage study)|scouting]] skills, a day or more can be wasted travelling in the wrong direction or into an insurmountable obstacle, not to mention the danger of walking in circles, when the growth overhead makes it impossible to track the location of the sun.

Revision as of 22:06, 19 September 2020

Woodlands are temperate areas dominated with trees. These are usually deciduous. The climate is highly variable depending on the location of the forest, affecting the amount of rainfall, density of undergrowth and mixture of deciduous and conifer species. Woodlands include sylvan forests. Woodlands have many characteristics that support the growth of humanoid populations, including good soils, materials for building, mineral resources and a relatively gentle climate. Grazing animals provide food, while wood and charcoal serve as important fuels for warmth, forging and cooking. Cleared woodlands make excellent grazing lands and farmland, providing medicinal plants and sources for pure fresh water.

Dangers

Forests provide protection and habitat for many of the world's monsters, as well as refuge for thieves, outlanders and other criminals. While hinterland forest serve as a hunting resource for game, the deepest forests can be spawning grounds for beasts and other unnatural creatures. In dry seasons, forest fires are a serious threat. Those moving into a new country occupied by forest risk many dangers. Though a gang of a hundred workers may easily protect themselves in order to cut and build a road across an unpatrolled woodland, this does not make such parts safe for lonely travellers, who must risk plunder from gangs who lie in wait for victims. Often, large areas of woodlands are mastered by petty tyrant bandits who rule over a small territory like kings.

Yet, roads are needful, for journeys off-road are fraught with obstructions, overgrowth and deadfalls, rocky hills, crevasses, roaring rivers, muskeg and other watery features, hordes of black flies and less pleasant insects and wild animals. Even herbivores can be dangerous, if provoked, as many of these animals are of a considerable size. Without knowing of the land or scouting skills, a day or more can be wasted travelling in the wrong direction or into an insurmountable obstacle, not to mention the danger of walking in circles, when the growth overhead makes it impossible to track the location of the sun.