Difference between revisions of "Tenser's Floating Disc (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 11: Line 11:
 
}}
 
}}
  
Once conjured, the disc will follow along wherever the caster wishes to go, though it must stay within the spell's range or the dweomer will collapse.  It can move at a slow walking speed, up to 10 [[Combat Hex|hexes]] per round.  It must have a flat surface on which to move; if the disc moves over a vertical drop, the disc will tumble it's contents and disappear.
+
Once conjured, the disc will follow along wherever the caster wishes to go, though it must stay within the spell's range or the dweomer will collapse.  It can move at a slow walking speed, up to 10 [[Combat Hex|hexes]] per round.  It must have a flat surface on which to move; if the disc moves over a vertical drop, the disc will tumble its contents and disappear.

Revision as of 02:57, 17 December 2021

Tenser's floating disk conjures a circular, concave disc that floats up to three feet in the air. As a 3-ft. diameter shallow bowl, it's able to carry whatever the caster desires, including people and liquids — though there's no means to separate one item from another. The colour can be adjusted as wished.

Tenser's Floating Disc
Range 20 ft. +5 per level
Duration 2 hours +1 per level
Area of Effect 200 lbs. per level
Casting Time 1 round
Saving Throw none
Level mage (1st)

Once conjured, the disc will follow along wherever the caster wishes to go, though it must stay within the spell's range or the dweomer will collapse. It can move at a slow walking speed, up to 10 hexes per round. It must have a flat surface on which to move; if the disc moves over a vertical drop, the disc will tumble its contents and disappear.