Difference between revisions of "Teleport (spell)"

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!Miss !! Unit !! Success !! Random
 
!Miss !! Unit !! Success !! Random
 
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| Very familiar || style="width: 50px|01-02 || style="width: 100px|[[Blocks (development)|block]] || style="width: 50px|03-99 || style="width: 50px|00
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| Very familiar || style="width: 50px|01-02 || style="width: 80px|[[Blocks (development)|block]] || style="width: 50px|03-99 || style="width: 50px|00
 
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| Studied carefully || 01-04 || [[Build Hexes (area)|build hex]] || 05-98 || 99-00
 
| Studied carefully || 01-04 || [[Build Hexes (area)|build hex]] || 05-98 || 99-00

Revision as of 20:54, 18 August 2020

Teleport
Range self
Duration instantaneous
Area of Effect one creature per level; see below
Casting Time 3 rounds
Saving Throw none
Level mage (5th)

Enables the caster to instantly transport to another location, with considerable accuracy if the place is familiar and with a fair probability if the place is not. Distance is not a factor, but the spell cannot be used to travel from one plane of existence to another.

While the caster will be able to teleport up to one creature per level, all such creatures must be held or must link hands in a chain. While equipment that's carried can also be teleported, the weight of this equipment is limited to 100 lbs. per person. For example, the caster would be able to teleport a horse; and a rider on the horse would be considered as a separate creature; but neither the rider or the horse could be loaded with more than 100 lbs. of weight, with the horse exempting the rider and the rider's burden when calculating the limit.

Weight over and above this limitation would be randomly left behind when the spell was cast, if it were not purposefully discarded beforehand.

Probability of Success

Familiarity of
Destination
Probability of Teleporting
Miss Unit Success Random
Very familiar 01-02 block 03-99 00
Studied carefully 01-04 build hex 05-98 99-00
Seen casually 01-08 2-mile hex 09-96 97-00
Viewed once 01-16 6-mile hex 17-92 93-00
Never seen 01-32 20-mile hex 33-84 85-00


If the destination area is very familiar to the magic-user (he or she has a clear mental picture through actual proximity to and studying of the area) it is unlikely that there will be any error in arriving exactly in the place desired. lesser known areas (those seen only magically or from a distance) increase the probability of error. Unfamiliar areas present considerable peril. This is demonstrated below:

Teleporting high means the magic-user will arrive 1" above ground for every 1 % he or she is below the lowest "On Target" probability - only 2" when the destination is very familiar, and as high as 32" if the destination area was never seen. Any low result means the instant death of the magicuser if the area into which he or she teleports to is solid. Note that there is no possibility of teleporting to an area of empty space, is. a substantial area of surface must be there, whether a wooden floor, a stone floor, natural ground, etc.