Difference between revisions of "Talk:Fire Trap (spell)"

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(Created page with "~~~~ "Uses as a Grenade" makes a distinction between direct and grenade damage, but I don't see any mention of what the grenade damage value actually is. Compare to Firewa...")
 
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''As a grenade, the thrower must hit armour class 10 to succeed in hitting the targeted combat hex; a miss will indicate the bomb has landed in 1 of 6 adjacent hexes surrounding the target hex (rolled randomly). The damage caused will be 2-12 to the target and '''1-6 to those behind and adjacent''' to the target. If the thrower fumbles the bomb, it will fall at the thrower's feet, like any dropped weapon, causing '''the same damage it would have caused to the target'''.''
 
''As a grenade, the thrower must hit armour class 10 to succeed in hitting the targeted combat hex; a miss will indicate the bomb has landed in 1 of 6 adjacent hexes surrounding the target hex (rolled randomly). The damage caused will be 2-12 to the target and '''1-6 to those behind and adjacent''' to the target. If the thrower fumbles the bomb, it will fall at the thrower's feet, like any dropped weapon, causing '''the same damage it would have caused to the target'''.''
 
''If the vessel is thrown into a fire, within 1-2 rounds it will explode and cause 1-6 damage to everyone within 2 hexes of the fire. If a creature is soaked in firewater, which is somehow lit within that same round, the creature will suffer 3-18 damage; though there will be no splash effect.''
 
  
 
Now that I'm looking, I also see that while Fire Trap says that a miss on the throw precludes dealing direct damage to anyone, Firewater, with its clause about "the same damage it would have caused to the target" for fumbles, implies to me that direct damage would also result if the d6 roll places a missed Firewater throw into a target-adjacent hex.
 
Now that I'm looking, I also see that while Fire Trap says that a miss on the throw precludes dealing direct damage to anyone, Firewater, with its clause about "the same damage it would have caused to the target" for fumbles, implies to me that direct damage would also result if the d6 roll places a missed Firewater throw into a target-adjacent hex.
  
 
I know Fire Water hasn't been reviewed, and I know there's probably a grenade weapon page forthcoming. I'll keep content-related edits like this one to a minimum. But I happened to be looking, and I'm in revision mode as I edit my thesis...
 
I know Fire Water hasn't been reviewed, and I know there's probably a grenade weapon page forthcoming. I'll keep content-related edits like this one to a minimum. But I happened to be looking, and I'm in revision mode as I edit my thesis...

Revision as of 20:55, 25 October 2023

Maxwell (talk) 20:55, 25 October 2023 (UTC)

"Uses as a Grenade" makes a distinction between direct and grenade damage, but I don't see any mention of what the grenade damage value actually is. Compare to Firewater (spell), which states (bold = my emphasis):

As a grenade, the thrower must hit armour class 10 to succeed in hitting the targeted combat hex; a miss will indicate the bomb has landed in 1 of 6 adjacent hexes surrounding the target hex (rolled randomly). The damage caused will be 2-12 to the target and 1-6 to those behind and adjacent to the target. If the thrower fumbles the bomb, it will fall at the thrower's feet, like any dropped weapon, causing the same damage it would have caused to the target.

Now that I'm looking, I also see that while Fire Trap says that a miss on the throw precludes dealing direct damage to anyone, Firewater, with its clause about "the same damage it would have caused to the target" for fumbles, implies to me that direct damage would also result if the d6 roll places a missed Firewater throw into a target-adjacent hex.

I know Fire Water hasn't been reviewed, and I know there's probably a grenade weapon page forthcoming. I'll keep content-related edits like this one to a minimum. But I happened to be looking, and I'm in revision mode as I edit my thesis...