Talk:Fire Trap (spell)

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Maxwell (talk) 20:55, 25 October 2023 (UTC)

"Uses as a Grenade" makes a distinction between direct and grenade damage, but I don't see any mention of what the grenade damage value actually is. Compare to Firewater (spell), which states (bold = my emphasis):

As a grenade, the thrower must hit armour class 10 to succeed in hitting the targeted combat hex; a miss will indicate the bomb has landed in 1 of 6 adjacent hexes surrounding the target hex (rolled randomly). The damage caused will be 2-12 to the target and 1-6 to those behind and adjacent to the target. If the thrower fumbles the bomb, it will fall at the thrower's feet, like any dropped weapon, causing the same damage it would have caused to the target.

(Now that I'm looking, I also see that while Fire Trap explicitly says that a miss on the throw precludes dealing direct damage to anyone, Firewater is silent -- though, with its clause about "the same damage it would have caused to the target" for fumbles, implies to me that direct damage would also result if the d6 roll places a missed Firewater throw into a target-adjacent hex.)

I know Firewater hasn't been reviewed, and I know there's probably a grenade weapon page forthcoming. I'll keep content-related edits like this one to a minimum. But I happened to be looking, and I'm in revision mode as I edit my thesis...

Tao alexis (talk) 04:02, 26 October 2023 (UTC) Grenade damage is generally a single die of whatever a direct hit is. So direct hit, 2d6, splash, 1d6 ... firetrap, 3d4, splash, 1d4. Correct on both counts. The grenade page hasn't been made, and the firewater hasn't been reviewed.

Consider the other difference between the two spells; firewater is a scattering liquid that's thrown and actually splashes ... whereas firetrap is an explosion designed primarily to strike the one person; effectively, the "splash" from the latter isn't a splash at all, but a sort of heat burn.

If you feel I need to be more precise about fire trap in this regard, I'll go back and rewrite it.