Difference between revisions of "Swimming (sage ability)"

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| 4-9 || 3  
 
| 4-9 || 3  
 
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| 10-15 || 2 || || 1
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| 10-15 || || || 1
 
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| 16-33 || || ¾ || ⅝
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| 16-30 || 2¼ || 1¼ || ¾
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| 34-60 || 2 || 1 || ⅝
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| 61+ || 1¾ || ¾ || ½
 
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Three speeds of swimming are possible for those who have attained an amateur ability: paddling, stroking and racing.  As the table shows, the AP cost for each improves as the swimmer gains knowledge; an improved AP cost means more distance covered by the swimmer in the same amount of time, 1 [[Combat Round|combat round]].
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Three paces of surface swimming are possible for those who have attained an amateur ability: paddling, stroking and racing.  As the table shows, the AP cost for each improves as the swimmer gains knowledge; an improved AP cost means more distance covered by the swimmer in the same amount of time, 1 [[Combat Round|combat round]].  For example, a amateur swimmer with 5 AP and 61 or more knowledge points can race at a speed of 10 hexes per round when swimming; that same swimmer could maintain a stroking pace of 6⅔ hexes.

Revision as of 19:48, 16 April 2022

Swimming is an unskilled and amateur-status sage ability that can be performed with a minimum of 1 knowledge point. It's ordinary and common when characters cannot swim, but it takes a minimum of proper training to help someone learn. Distance traversed by swimming depends on the amount of knowledge the character has, compared to the action point (AP) cost to travel from one [[Combat Hex|combat hex] to another, each hex being 5 feet in diameter. This calculation works much like the character's stride, except that the character is swimming.

Knowledge Cost in AP per hex
Paddling Stroking Racing
1-3 5 unable
4-9 3
10-15 1
16-30 ¾
34-60 2 1
61+ ¾ ½

Three paces of surface swimming are possible for those who have attained an amateur ability: paddling, stroking and racing. As the table shows, the AP cost for each improves as the swimmer gains knowledge; an improved AP cost means more distance covered by the swimmer in the same amount of time, 1 combat round. For example, a amateur swimmer with 5 AP and 61 or more knowledge points can race at a speed of 10 hexes per round when swimming; that same swimmer could maintain a stroking pace of 6⅔ hexes.