Difference between revisions of "Spider Climb (spell)"

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[[File:Spider Climb (spell).jpg|right|465px|thumb]]
 
[[File:Spider Climb (spell).jpg|right|465px|thumb]]
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'''Spider climb''' enables the recipient to climb upon verticle surfaces without trouble, as there's no need to find purchase, ledges or cracks.  In order to ascend or descend, the recipient merely places hand or foot against the surface and easily climbs.  The recipient need not worry about gloves, boots or stockings; whether covered or not, hands and feet can negotiate the surface as easily.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Spider Climb
 
| name = Spider Climb
 
| range = touch
 
| range = touch
| duration = 1 [[Combat Round|round]] +1 per [[Experience Level|level]]
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| duration = 1 round +1 per [[Experience Level|level]]
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
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Scrambling or clambering speed is equal to [[Movement (stride)|stride-1]], applied vertically — thus, a distance of 25 ft. can be ascended or descended in a single [[Combat Round|round]].  There is no "stickiness" involved; the character can pause, holding his or her place and manipulate an object normally with one hand or foot.  There must, however, be at least three points of contact, or the recipient will [[Falling|fall]].
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Slippery or wet surfaces, even icy ones, can be moved over as easily as dry stone, metal, wood or whatever.  Trees can be climbed, and the character can even hang upside down from the bottom of horizontal surfaces like a ceiling or overhang.
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[[Category: Magical Spells]]

Revision as of 00:07, 10 December 2021

Spider Climb (spell).jpg

Spider climb enables the recipient to climb upon verticle surfaces without trouble, as there's no need to find purchase, ledges or cracks. In order to ascend or descend, the recipient merely places hand or foot against the surface and easily climbs. The recipient need not worry about gloves, boots or stockings; whether covered or not, hands and feet can negotiate the surface as easily.

Spider Climb
Range touch
Duration 1 round +1 per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level mage (1st)

Scrambling or clambering speed is equal to stride-1, applied vertically — thus, a distance of 25 ft. can be ascended or descended in a single round. There is no "stickiness" involved; the character can pause, holding his or her place and manipulate an object normally with one hand or foot. There must, however, be at least three points of contact, or the recipient will fall.

Slippery or wet surfaces, even icy ones, can be moved over as easily as dry stone, metal, wood or whatever. Trees can be climbed, and the character can even hang upside down from the bottom of horizontal surfaces like a ceiling or overhang.