Difference between revisions of "Sneeze (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(copied content)
Line 2: Line 2:
 
| name = Sneeze
 
| name = Sneeze
 
| range = 10 ft.; see below
 
| range = 10 ft.; see below
| duration = 1 round
+
| duration = 1 [[Combat Round|round]]
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
+
| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
 
Causes the recipient to sneeze uncontrollably.
 
  
If a saving throw is not made, the recipient will be completely unable to take any action except to bear the effects of the cantrip for one round. Others attacking the creature will gain +4 on their [[Roll to Hit|to hit]] rolls.
+
Causes the recipient to sneeze uncontrollably, in a fit that lasts one round, unless a [[Saving Throws|saving throw]] negates the cantrip.  While affected, the recipient will be unable to take any action. Combatants attacking the creature will gain +4 on their [[Roll to Hit|to hit]] rolls.
  
For creatures who have contracted a cold or a sinus infection in the last 24 hours, the cantrip may be effective — if the caster can physically touch the affected creature. In such a case, there is a 50% chance of the cantrip freeing the sinal cavity of either virus or disease.
+
If a creature has contracted a cold or sinus infection in the previous 24 hours, the cantrip may be an effective cure, clearing the nasal passages and helping the body eliminate the malady. There is a 50% chance that the bout of sneezing will end a cold in its tracks.
  
The cantrip is effective only against humanoids.
+
The cantrip has no effect on creatures other than humanoids.
  
 
See [[Person-affecting Cantrips]]
 
See [[Person-affecting Cantrips]]
 +
 +
[[Category: Don't Review Until 2022]][[Category: Lacks Image]]

Revision as of 05:01, 19 September 2021

Sneeze
Range 10 ft.; see below
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Causes the recipient to sneeze uncontrollably, in a fit that lasts one round, unless a saving throw negates the cantrip. While affected, the recipient will be unable to take any action. Combatants attacking the creature will gain +4 on their to hit rolls.

If a creature has contracted a cold or sinus infection in the previous 24 hours, the cantrip may be an effective cure, clearing the nasal passages and helping the body eliminate the malady. There is a 50% chance that the bout of sneezing will end a cold in its tracks.

The cantrip has no effect on creatures other than humanoids.

See Person-affecting Cantrips