Difference between revisions of "Remove Paralysis (spell)"

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The reverse of the spell, paralyze, enables the cleric to paralyze 1 creature per 2 levels for 1d6 rounds +1 round per level. Such creatures are entitled to a save vs. magic.
 
The reverse of the spell, paralyze, enables the cleric to paralyze 1 creature per 2 levels for 1d6 rounds +1 round per level. Such creatures are entitled to a save vs. magic.
 
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Revision as of 19:51, 22 March 2020

Remove Paralysis
Range touch
Duration permanent; see below
Area of Effect 1 creature per level
Casting Time 2 rounds
Saving Throw none; see below
Level cleric (3rd)

Frees the recipient from paralyzation, or similar spells such as hold person or hypnotism.

The reverse of the spell, paralyze, enables the cleric to paralyze 1 creature per 2 levels for 1d6 rounds +1 round per level. Such creatures are entitled to a save vs. magic.