Remove Fear (spell)

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Remove Fear
Range touch
Duration permanent; see below
Area of Effect 3 creatures
Casting Time 1 round
Saving Throw none; see below
Level cleric (1st); cleric (1st)

Arrests those suffering from fear and restores their state of mind. The caster must touch or catch hold of the fearful recipient by successfully hitting AC 10.

The spell also provides a +1 saving throw per level of the cleric to the recipient affected by fear.

The caster is also able to restore courage to those who have failed a morale check. Affected recipients will then act as though the fail never happened, enabling them to rejoin melee bravely. For the next 10 rounds, a +1 modifier should be applied to further non-player character morale checks.

The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw.