Difference between revisions of "Precise Hit (sage ability)"

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In addition, the struck character is forced to forsake one of the items among their possessions — specifically his or her [[Weapons List|weapon]], [[Shield (armour)|shield]], [[Helmet (armour)|helmet]] or [[Armour List|armour]].  This item, with the exception of armour, is counted as broken and unusable by the combatant.
 
In addition, the struck character is forced to forsake one of the items among their possessions — specifically his or her [[Weapons List|weapon]], [[Shield (armour)|shield]], [[Helmet (armour)|helmet]] or [[Armour List|armour]].  This item, with the exception of armour, is counted as broken and unusable by the combatant.
  
Worn armour isn't broken, but it suffers damage to where it's protective capacity is reduced by 1 point of [[Armour Class|armour class]].  With each reduction, the armour is assumed to have lost some part — gorget, tassets, greaves, breast plate and so on.  Each instance of damage to a suit of armour imposes a 1-point penalty to its protective value.  When the armour's protection equals 0, the whole has fallen apart and can no longer be worn.
+
Worn armour isn't broken, but it suffers damage to its protective capacity; each instance of damage to a suit of armour imposes a 1-point penalty to its [[Armour Class|armour class]].  With each reduction, the armour is assumed to have lost some part — gorget, tassets, greaves, breast plate and so on.  When the armour's AC equals 0, the whole has fallen apart and can no longer be worn.
  
Armour points that have been lost can be restored by an armour, but in the case of shields, helmets or weapons, these have been broken or split, and must be bought anew.
+
Armour points that have been lost can be restored by an armourer, but shields, helmets or weapons are broken or split, and must be bought anew.
  
 
== Magic Items ==
 
== Magic Items ==

Revision as of 23:12, 26 October 2023

Precise Hit.jpg

Precise hit is an authority-status sage ability in the study of Puissance. When successfully executed, the target is struck with pinpoint accuracy, inflicting +2 additional damage.

Contents

In addition, the struck character is forced to forsake one of the items among their possessions — specifically his or her weapon, shield, helmet or armour. This item, with the exception of armour, is counted as broken and unusable by the combatant.

Worn armour isn't broken, but it suffers damage to its protective capacity; each instance of damage to a suit of armour imposes a 1-point penalty to its armour class. With each reduction, the armour is assumed to have lost some part — gorget, tassets, greaves, breast plate and so on. When the armour's AC equals 0, the whole has fallen apart and can no longer be worn.

Armour points that have been lost can be restored by an armourer, but shields, helmets or weapons are broken or split, and must be bought anew.

Magic Items

Magic weapons and armour cannot be affected by a precise hit. Therefore, when these are the last objects of the kind listed above are left, the defender is immune to the precise hit ability.